Quote Originally Posted by Wolfie View Post
I'm in full support of removing secondary attack stats derived from primary stats (e.g. physical attack which is derived from STR).

Secondary stats should be fun stats that you use to customize how you do your job, such as additional elemental damage, chance on hit for X, crit rate, haste, magic resist, faster cast, etc.
Can you imagine that?
Using fun stats?!

It's like a dream come true!


Quote Originally Posted by Rogue View Post
I can understand the interest from a min-maxers point of view, i think it might have worked better in FFXI as you were able to gear swap, without gear swapping i think it effects this kind of system in a negative way.. but im not saying there should be gear swapping lol.

i think we got off topic a little.. make stats worth while first and then we can argue about this lol.
You're right. I'd like an answer to my initial post and I'm sure many others would, too.