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Thread: Am I dense?

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  1. #1
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rogue View Post
    why even have the "ATK" stat in the first place? why not just have STR?

    what i really mean is why complicate things.

    would save everyone alot of headachs to just have tiered gear sets where the fundamental stats (defence, atk power, etc) would be withing set parameters relevant to the tier of the gear and if they want to mix things up a bit they can just have different sets with things like store TP or haste.. but within defined tiers.
    I enjoy having several different stats like this provided they have something to differentiate them.
    I hate to be that guy but I'm going to use XI as an example.
    If I remember right Strength raised your damage range whilst Attack would raise the chance of hitting higher numbers within that range.

    Right now in Hydaelyn Strength is used until it hits cap as it contributes more damage than Attack for melee classes (besides Archer?) and Attack Power is stacked after capping both Strength and your other damage stat (such as Piety for Dragoon).

    If this 'capping' stats is going to be removed then I hope that there's a little more substance to Attack Power and Strength to make using one or the other a choice rather than just using whichever has a higher number.
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    Last edited by Fadigre; 08-22-2012 at 02:33 AM.
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Fadigre View Post
    I enjoy having several different stats like this provided they have something to differentiate them.
    I hate to be that guy but I'm going to use XI as an example.
    If I remember right Strength raised your damage range whilst Attack would raise the chance of hitting higher numbers within that range.

    Right now in Hydaelyn Strength is used until it hits cap as it contributes more damage than Attack for melee classes (besides Archer?) and Attack Power is stacked after capping both Strength and your other damage stat (such as Piety for Dragoon).
    I can understand the interest from a min-maxers point of view, i think it might have worked better in FFXI as you were able to gear swap, without gear swapping i think it effects this kind of system in a negative way.. but im not saying there should be gear swapping lol.

    i think we got off topic a little.. make stats worth while first and then we can argue about this lol.
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