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Thread: Rage of Halone

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  1. #1
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    999
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I'd like the job to go back to being more melee oriented. Exploding swords was never as interesting to me as melee combos involving both the sword and shield.

    God I miss Shield Swipe.
    (0)
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  2. #2
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    742
    Character
    Delivery Boy
    World
    Phantom
    Main Class
    Monk Lv 100
    Skill visual effect reskins in 8.0 please, thanks.
    (1)

  3. #3
    Player
    Deedlit's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Deedlit Parn
    World
    Ultros
    Main Class
    Archer Lv 100
    Jack missed Rage of Halone.
    (2)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,739
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deedlit View Post
    Jack missed Rage of Halone.
    Now that's a classic I haven't heard in a while.
    (0)

  5. #5
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Glamouring actions would introduce a slight inconsistency that really shouldn't be much of a hurdle or hindrance, but that is that an actions damage/effect is tied to its animation in FFXIV. The effect is calculated at the action's execution (button press, or when cast finishes for actions that have cast times), but the effect doesn't go through until the animation finishes. The game has always worked this way; probably the most notable actions failing to succeed despite being used are Hallowed Ground, Benediction and Limit Breaks (if a boss becomes untargetable or a player dies before the damage / healing is actually dealt).

    Glamouring actions has the potential to negatively or positively impact certain jobs due to the long delay some actions have, such as the difference between when say a PLD's Rage of Halone (slow) and Royal Authority (fast) deal damage in the course of their animation. A boss could become untargetable in this time difference, and this used to contribute to tanks losing aggro briefly during the long wind up on, for example, MRD's Butcher's Block or DRK's Power Slash.

    I don't really have a lot of other relevant cases I can point to in PvE, but maybe it's part of their consideration (obviously this is a huge deal in PvP and really shook things up when they decided to rework when damage is calculated in PvP actions from players alone in 7.2, not even including actions performed by the occasional NPCs in those arenas).

    Actually, you know what, fuck it. If they can rework the timing for healer shield applications like Succor to count after an enemy's spell finishes casting (but not DRK's TBN) before the damage is applied in PvE, then they can just fix their damn game to have every action deal its damage up front, or at least secretly if they feel like that causes actions to lose their impact. Not like they care about their animations anyways, it's all been super flashy spell effects and "flying through the air" and not intricate mocap ever since 5.0
    (1)

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