I'd like the job to go back to being more melee oriented. Exploding swords was never as interesting to me as melee combos involving both the sword and shield.
God I miss Shield Swipe.
I'd like the job to go back to being more melee oriented. Exploding swords was never as interesting to me as melee combos involving both the sword and shield.
God I miss Shield Swipe.
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Skill visual effect reskins in 8.0 please, thanks.
Jack missed Rage of Halone.



Glamouring actions would introduce a slight inconsistency that really shouldn't be much of a hurdle or hindrance, but that is that an actions damage/effect is tied to its animation in FFXIV. The effect is calculated at the action's execution (button press, or when cast finishes for actions that have cast times), but the effect doesn't go through until the animation finishes. The game has always worked this way; probably the most notable actions failing to succeed despite being used are Hallowed Ground, Benediction and Limit Breaks (if a boss becomes untargetable or a player dies before the damage / healing is actually dealt).
Glamouring actions has the potential to negatively or positively impact certain jobs due to the long delay some actions have, such as the difference between when say a PLD's Rage of Halone (slow) and Royal Authority (fast) deal damage in the course of their animation. A boss could become untargetable in this time difference, and this used to contribute to tanks losing aggro briefly during the long wind up on, for example, MRD's Butcher's Block or DRK's Power Slash.
I don't really have a lot of other relevant cases I can point to in PvE, but maybe it's part of their consideration (obviously this is a huge deal in PvP and really shook things up when they decided to rework when damage is calculated in PvP actions from players alone in 7.2, not even including actions performed by the occasional NPCs in those arenas).
Actually, you know what, fuck it. If they can rework the timing for healer shield applications like Succor to count after an enemy's spell finishes casting (but not DRK's TBN) before the damage is applied in PvE, then they can just fix their damn game to have every action deal its damage up front, or at least secretly if they feel like that causes actions to lose their impact. Not like they care about their animations anyways, it's all been super flashy spell effects and "flying through the air" and not intricate mocap ever since 5.0
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