Results 1 to 10 of 24

Thread: Housing for All

Hybrid View

  1. #1
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Location
    [<<Sand Island>>]
    Posts
    997
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Afaik though, WoW’s wards are instanced and not permanently loaded like ours are in XIV. So that’s likely why they’re able to just spin up new neighborhoods on demand, whereas we have to worry about server drain.

    I really like WoW’s take on the neighborhood idea though. Being able to create them with friends or FCs would be so nice, and the activities sound fun. Here, you’re lucky to win a house at all, let alone live near anyone you actually know or play with. Our wards are pretty much ghost towns, either because no one is spending any time there, or you’re not in the same time zone as your neighbors, etc.
    What are neighborhoods going to fundamentally change If the player base themselves don't want to be out in a isolated instance.

    wards are empty because the aggregate player base does not find housing that high on the priority list.

    Why is the wards empty, is my question?

    Why do players not want to spend time in the ward system?

    How would a neighborhood system change this when players already don't like isolation? Players spend the majority of their time in the hubs. How will the neighborhood system change that priority from the hub space to the neighborhood? Because realistically I don't think it's going to change anything. The players are still going to prefer the social mixing pot of the hubs over isolated neighbourhoods any day of the week
    (1)
    Last edited by Solowing; 01-19-2026 at 06:58 PM.

  2. #2
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    563
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Solowing View Post
    What are neighborhoods going to fundamentally change If the player base themselves don't want to be out in a isolated instance.

    wards are empty because the aggregate player base does not find housing that high on the priority list.

    Why is the wards empty, is my question?

    Why do players not want to spend time in the ward system?

    How would a neighborhood system change this when players already don't like isolation? Players spend the majority of their time in the hubs. How will the neighborhood system change that priority from the hub space to the neighborhood? Because realistically I don't think it's going to change anything. The players are still going to prefer the social mixing pot of the hubs over isolated neighbourhoods any day of the week
    /agree

    Move all housing wards to Balmung Quicksands.
    (0)