I mean GNB was the tank-class I always swapped to when the other tank was a PLD, so it's not like I didn't do all raidbosses and EXs this expansion on GNB before they changed it. You know what was kinda cool about it? That depending on the fight, it could not be played purely from memory.
It's like when a caster never has to abort casts for movement: There's no reason to have casts in the first place then, they no longer have any gameplay value and do not contribute to being, well, a caster.
Other games like GW2 also have different variations of this problem, like when ranged attacks are never tested as everyone is always piled into melee range 100% of the time. No point to even have range then if it's never worth anything as nobody else is ever penalized for not having range. That latter part is osmething FFXIV also does: Yes we have ranged that actually attack from range in many fights, but in particular in EW, melee DPS got guaranteed basically perfect uptime. At which point "I need melee range to attack" no longer has any meaning and you might as well be given range. You even mention this yourself, with apparently (luckily not seen that myself yet) people calling for ranged segments on melee classes as a general thing so that again instead of class differentiation we erode the point of these abilities even existing in the first place.
And don't get me wrong, GNB is fine to play now. It's just... entirely soup now? It's one defining element (the slow shift in ability-alignment you basically could not prevent in most fights) is gone, and hence there's little to set it apart from just swapping to another tank. It's all pointless different vfx skins on the same underlying tank class now.
Functional, sure. Just sad.
(edit)
But anyways, kinda went offtopic from what the thread was supposed to be about. xD
Back on point, I feel the changes are aggressively... "okay".


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