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  1. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,414
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Tank sustain needs cut severely, you can run with no healers too easily in most content. I will forever miss STB astro u.u Current astro is still preferable to me over EW one though.
    I feel it's not the sustain, but both the damage and the recovery speed. Comparing why so many self-healing and support-healing abilities work in other MMORPGs but not here, what becomes clear is:

    - Everyone in FFXIV dies very fast if hit.
    - Tanks in particular die extremely fast from boss ability hits in FFXIV.
    - On the flipside, everyone, including in particular again tanks, re-heals awfully fast and requires very little time and/or mana investment to get back up.

    If tanks needed 10-15 hits to die but also would take 20-30 seconds to bring back up to 100% from 5% HP and also deplete a healer's manabar in the process, we'd have lots of room for self-healing abilities in tanks. Consider in the current environment what if tanks took 3x as much damage, but had 30x (!) as much health as they do now (and Benediction healed for 100% of the caster's HP or so :P ). You could stand in sooooo many abilites. But once you're low, it takes a single healer 20-30 GCDs worth of heals to re-heal you, if not longer. So better plan your defensive CDs and self-healing to assst with that!

    That's of course a ludicrous and intentionally over-exaggerated example, but it's just to convey the general idea.
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    Last edited by Carighan; Yesterday at 07:37 PM.