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  1. #51
    Player
    Carighan's Avatar
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    Apr 2018
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    1,638
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Hrm I don't know. The PvP dash is fabulous, of course. But at the same time since we got two charges of Lightspeed we're already a ridiculously mobile caster, and hence it feels weird to get even more mobility when White Mage partially got theirs to offset our Lightspeed.

    That is to say, we would probably pay with 1 or even 2 charges of LS to get a dash?
    (0)

  2. #52
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,348
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    AST doesn't need it.
    WHM/SGE can correct mistakes or greed more with them, but that's something they need to do more of since they don't offload a chunk of their damage contribution to their party.
    Aetherial Shift also fits WHM's reactive design better while also being an okay counterpart to BLM's Aetherial Manipulation.
    (1)

  3. #53
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    609
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Just give me astrodyne haste and I'll feel perfectly mobile.
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  4. #54
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,206
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    As a pvper, AST's pvp dash is an abomination that came out of nowhere for no reason at all. Pure cancer.
    (0)
    Secretly had a crush on Mao

  5. #55
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,161
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valence View Post
    As a pvper, AST's pvp dash is an abomination that came out of nowhere for no reason at all. Pure cancer.
    It was certainly eyebrow raising when for some reason one of their designer thinks giving an above average job that's already a hassle to kill off yet another survival tool with shield on top of that would be healthy. Great, for them, I guess. I don't play enough CC to make informed judgment, but even in FL they're already harder to sneeze at on the hands of competent players; I don't think they need anymore swing to the match even further.

    That being said, I think PvE wise if people want that dash, then Lightspeed has to return to single charge, made back to 120s, or straight up removed. Ofc, that too would count as homogenization.
    (0)
    Last edited by Rein_eon_Osborne; 03-13-2026 at 05:12 PM.

  6. #56
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,638
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Lightspeed is in itself quite nice, even though at 2 charges it's just too much IMO because the only reason one charge was ever problematic is due to our need to double-weave during burst and them for some reason being unwilling to actually resolve the actual issue, so they stuck a second Lightspeed charge on top as a bandaid, yeah.

    But like the WoW Shaman ability it is based on, it feels more unique than just having a dash as a mobility ability.
    (0)

  7. #57
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,206
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It was certainly eyebrow raising when for some reason one of their designer thinks giving an above average job that's already a hassle to kill off yet another survival tool with shield on top of that would be healthy. Great, for them, I guess. I don't play enough CC to make informed judgment, but even in FL they're already harder to sneeze at on the hands of competent players; I don't think they need anymore swing to the match even further.

    That being said, I think PvE wise if people want that dash, then Lightspeed has to return to single charge, made back to 120s, or straight up removed. Ofc, that too would count as homogenization.
    To be fair when I say "for no reason at all", I know what is the actual reason: they give mobility tools to jobs when there is other abilities in their kit having them to move in order to use them.
    For instance, pve WHM received a dash because they do have holy which is melee range. PvP WHM has seraph strike because they do have polymorph that is also melee range.
    Pve AST has nothing because they don't have anything requiring movement. Pvp AST has epicycle because lord and lady are point blank, over a pretty wide area actually, but point blank not at 20+ yalms. Epicycle is just solving this little constraint with a literally tsar bomba unfortunately.
    (0)
    Secretly had a crush on Mao

  8. #58
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,506
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    To be fair when I say "for no reason at all", I know what is the actual reason: they give mobility tools to jobs when there is other abilities in their kit having them to move in order to use them.
    For instance, pve WHM received a dash because they do have holy which is melee range. PvP WHM has seraph strike because they do have polymorph that is also melee range.
    Pve AST has nothing because they don't have anything requiring movement. Pvp AST has epicycle because lord and lady are point blank, over a pretty wide area actually, but point blank not at 20+ yalms. Epicycle is just solving this little constraint with a literally tsar bomba unfortunately.
    WHM's PVE Holy has a larger (or equal to AST) radius than the other Healer's AOE attacks. Art of War and Dyskrasia are 5y radius, Holy and Gravity are 8y. To say that WHM's justification for having a dash is the 'range on Holy' is a bit silly, because by that logic, SCH needed it far more. Miracle of Nature is also a 10y action, yes it's a shorter range than most actions, but still not really what I'd call 'melee range'

    PVP AST did not need Epicycle. It already had a very potent burst combo it could pull off, and Macrocosmos'/Lord's range were still possible to work around. Now, though, instead of catching a couple of the enemy team with the edge of the Macro/Lord, you can dive in and tactical-nuke the whole enemy alliance, and it even comes with the get-out-of-jail-free-card followup action

    Back to PVE though, isn't it incredible how we were told by certain naysayers for so long that 'we can't have more damage actions for Healers, there's no room on the hotbars, think about the action bloat!' Crazy how we managed to find space for the WHM dash, then, isn't it? Also, crazy how as soon as one Job in a role gets a tool, everyone wants the tool. First it happened to Tanks when DRK got Plunge in HW (then every Tank eventually got a 'dash to enemy'), It's happened with Melee DPS (every one of them now has some form of gapcloser), now we see it with Healers with people seeing SGE's Icarus and going 'what about me I'm so immobile SE pls'. What happened to 'homogenization bad'
    (1)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  9. #59
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,638
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Ah that explains why they gave PvP AST the dash + teleport back though, to use the LB more effectively.
    (0)

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