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  1. #71
    Player
    Ryans's Avatar
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    Mar 2011
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    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Antipika View Post
    Having parser midfight is useful to know if you are meeting DPS expectations. Sometime, risks must be taken in order to defeat a monster within the timelimit (or pass a DPS check). So even in foreground, a parser helps to know if you should adjust your playstyle and be more aggressive to catch-up on DPS or instead, relax on DPS, focus on survivability because DPS is high enough.

    Taking risks is always better than a complete wipe/timeout because of lack of DPS And overDPS'ing while taking unnecessary risks is counterproductive as well.

    If someone feel pressured just because he doesn't top the chart, there is an issue with that person or that person environment (peer pressure).
    You don't need a damage meter mid-fight to know if your group is meeting the DPS requirements. Its very easy to see if a monster's HP is dropping fast enough to avoid a certain mechanic. It is a timing factor, not a damage meter factor. I think we all know the goal is to do as much damage as possible in the allotted time and you normally do more damage the longer you stay on your feet. Completing the goal is more important than beating your ally in damage.

    Taking risks is only going to increase your party's overall damage if you actually survive the risk. Doing stupid things like using a weaponskill just before Ifrit uses one of his weaponskills is only going to pay off if you get lucky and he doesn't use Eruption. Trying to burn down the twins in Garuda before correctly positioning them because you are 3rd on damage might let you beat the other DD, but it could also get your group killed.

    My point is, people tend to play smarter and more efficiently when see that the group is progressing, no matter who is doing the most damage. This is why I like having the damage meter in the background, it lets people focus during the encounter and stress about numbers after.

    Quote Originally Posted by Veltaine View Post
    btw.....

    what the hell is up with those WoW ui's? those things are freaking ugly...
    WoW is an unattractive game to begin with, at least if you are the kind of person who prefers realistic graphic styles. I know I enjoyed the gameplay for awhile but I never, even as a mere thought, complemented it on its graphics.
    (3)

  2. #72
    Player

    Join Date
    Mar 2011
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    Gridania
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    1,987
    Quote Originally Posted by Ryans View Post
    You don't need a damage meter mid-fight to know if your group is meeting the DPS requirements. Its very easy to see if a monster's HP is dropping fast enough to avoid a certain mechanic. It is a timing factor, not a damage meter factor. I think we all know the goal is to do as much damage as possible in the allotted time and you normally do more damage the longer you stay on your feet. Completing the goal is more important than beating your ally in damage.

    Taking risks is only going to increase your party's overall damage if you actually survive the risk. Doing stupid things like using a weaponskill just before Ifrit uses one of his weaponskills is only going to pay off if you get lucky and he doesn't use Eruption. Trying to burn down the twins in Garuda before correctly positioning them because you are 3rd on damage might let you beat the other DD, but it could also get your group killed.

    My point is, people tend to play smarter and more efficiently when see that the group is progressing, no matter who is doing the most damage. This is why I like having the damage meter in the background, it lets people focus during the encounter and stress about numbers after.
    You do, because it's always easier to compute proper and exact numbers rather than using an approximate HP bar.

    If I calculated beforehand that 15K rDPS are needed in order to pass DPS check #1, by having a quick look at the DPS meter, I can tell how my raid is doing. If we are on time or not. If I see 18K, then we're good. If I see 15K, then we're just there and I would give the instruction to raise DPS a little bit etc.

    As for your Garuda example, again, if some players are retarded and don't play properly just because they want to be first at DPS, the issue are players themselves, not the tool. Parsers, meters, add-ons, all of these are fine when used properly. We shouldn't restrict any of these tools just because some persons misuse them.

    If you wipe your raid because you wanted to top DPS you're just an idiot. Having no addon won't change that, you'll still remain an idiot. However pushing DPS because rDPS is at 14.5K and 15K are needed to pass the check makes you useful to your raid. Individual risks are better than a raid wipe...
    (4)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  3. #73
    Player
    kazaran's Avatar
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    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    Parasers? Seriously? Is that mentality coming here becuase it not a popular thing nor of any interest to japanese who laugh at it.

    Last thing we need is DD trying to go for the highest numbers and screwign fights up. If you are assigned adds duty of specific duties, your not going to parse high (even if it is accurate which many are not). Doesn't mean jo smo with the EGO did a better job because he parsed higher on his task that required more. Watch your hate meter becuase it sure is easy enough to grab hate.

    A better hate gauge would be nice. Crafting Ui's would be nice. Better gear switching by having set gear to instant switch.

    And where the hell our our markers for maps?

    This isn't wow. Mobs are not simply large pools of HP.

    IF you are worried more about total dps output then controlled DPS, tactic, paying attention, counters, then I see fails in the future.
    (1)
    Last edited by kazaran; 08-27-2012 at 10:41 AM.

  4. #74
    Player
    Ryans's Avatar
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Antipika View Post
    You do, because it's always easier to compute proper and exact numbers rather than using an approximate HP bar.

    If I calculated beforehand that 15K rDPS are needed in order to pass DPS check #1, by having a quick look at the DPS meter, I can tell how my raid is doing. If we are on time or not. If I see 18K, then we're good. If I see 15K, then we're just there and I would give the instruction to raise DPS a little bit etc.

    As for your Garuda example, again, if some players are retarded and don't play properly just because they want to be first at DPS, the issue are players themselves, not the tool. Parsers, meters, add-ons, all of these are fine when used properly. We shouldn't restrict any of these tools just because some persons misuse them.

    If you wipe your raid because you wanted to top DPS you're just an idiot. Having no addon won't change that, you'll still remain an idiot. However pushing DPS because rDPS is at 14.5K and 15K are needed to pass the check makes you useful to your raid. Individual risks are better than a raid wipe...
    You get the same result mid-fight, probably even easier, by going off of the HP percentage. Using Garuda as an example again, you can push her HP under 30% (that is a set number that won't fluctuate and isn't split between 6 DD all needing to average 15k dps) during phase 1 and skip to phase 3. You don't need to know who is slacking during the fight, mostly because it'd be too late to yell at someone to burn more or kill plumes faster and the fight is already fucked up. People need to focus on what they are assigned to do and not on whether or not one of their group members is doing better than them. It is honestly a group effort, all that matters is the job gets done, not who pulling the most weight.

    If you are trying to argue that having a chart that actively ranks people on how well they are doing their job in real-time (even if it isn't an accurate depiction of skill) doesn't promote competition, you are being awfully short-sighted. People are vain, especially when there is something to compare themselves to. We don't need tools that make it easier to do so, we need tools (or lack thereof) that promote cooperation. Use a damage meter to determine areas that need improvement, not as a bragging right shoved in everyone's face. I know I will only use a background damage meter, and I'll encourage my LS to do the same.
    (1)

  5. #75
    Player
    KaplanHomahru's Avatar
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    Mar 2011
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    Gridania
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    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    You guys know that add ons are optional right? And the same people who are going to download/install and use them are the same people who would use them if they had to be in the background?

    OT: If I start using KB/Mouse then I think I want a huge "Oh Shi-" button for a few jobs...benediction, convert, hallowed ground...
    (0)

  6. #76
    Player
    Ryans's Avatar
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    Ryans Tardis
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    Hyperion
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    Gladiator Lv 53
    Quote Originally Posted by KaplanHomahru View Post
    You guys know that add ons are optional right? And the same people who are going to download/install and use them are the same people who would use them if they had to be in the background?
    That's funny. Optional. If only that were true. Just like it is optional to not class stack. The community decides what people need to use to be accepted into groups. If the community decides that having a damage, threat, and boss timer addon are required, you have the option to accept it or not get groups. Sure, you can look for a group of like-minded people who don't want to use those addons, but that sure as hell isn't going to be the case for the majority, the casuals as many would call them. As it stands now, the only saving grace is that FFXIV doesn't easily support parsers so people have to go out of their way to get one. In 2.0, I suspect there will be websites dedicated to getting addons to the community.
    (1)
    Last edited by Ryans; 08-27-2012 at 02:24 PM.

  7. #77
    Player
    Buddhsie's Avatar
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    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ryans View Post
    You don't need a damage meter mid-fight to know if your group is meeting the DPS requirements. Its very easy to see if a monster's HP is dropping fast enough to avoid a certain mechanic. It is a timing factor, not a damage meter factor. I think we all know the goal is to do as much damage as possible in the allotted time and you normally do more damage the longer you stay on your feet. Completing the goal is more important than beating your ally in damage.

    Taking risks is only going to increase your party's overall damage if you actually survive the risk. Doing stupid things like using a weaponskill just before Ifrit uses one of his weaponskills is only going to pay off if you get lucky and he doesn't use Eruption. Trying to burn down the twins in Garuda before correctly positioning them because you are 3rd on damage might let you beat the other DD, but it could also get your group killed.

    My point is, people tend to play smarter and more efficiently when see that the group is progressing, no matter who is doing the most damage. This is why I like having the damage meter in the background, it lets people focus during the encounter and stress about numbers after.
    It took you a lot of words to say nothing!
    (2)

  8. #78
    Player
    Buddhsie's Avatar
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    Aug 2011
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    Limsa Lominsa
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    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    It must just be a big smelly coincidence that all of the most successful linkshells care about DPS.
    (3)

  9. #79
    Player
    KaplanHomahru's Avatar
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    Mar 2011
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    Gridania
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    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryans View Post
    That's funny. Optional. If only that were true. Just like it is optional to not class stack. The community decides what people need to use to be accepted into groups. If the community decides that having a damage, threat, and boss timer addon are required, you have the option to accept it or not get groups. Sure, you can look for a group of like-minded people who don't want to use those addons, but that sure as hell isn't going to be the case for the majority, the casuals as many would call them. As it stands now, the only saving grace is that FFXIV doesn't easily support parsers so people have to go out of their way to get one. In 2.0, I suspect there will be websites dedicated to getting addons to the community.
    All I'm saying is, a lot of you are way too concerned with what other people are doing/thinking
    (1)

  10. #80
    Player
    Asiaine's Avatar
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    Dec 2011
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    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by KaplanHomahru View Post
    All I'm saying is, a lot of you are way too concerned with what other people are doing/thinking
    If what others are doing are impacting our ability to play then it becomes a concern.
    (1)

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