Quote Originally Posted by Tonkra View Post
what kind of logic are you guys using? if SE does not want to implement this into their standard UI that is for just one reason... because they do not want to make all those numbers visible for the players so that it wont get that much easy for them.

a good player skill is that you know on your OWN when you are too close to the target that you get hit by an AEO attack. (to his experience in that specific boss fight)
What kind of logic are YOU using? Exposing API is a deliberate action, and they have to deliberately create an API to check the distance to a target. If they create that as an API, but do not have a way to check distance to a target with the default UI, then that is their fault and they've intentionally created a situation where the default UI does not have all the necessary tools.

Opening up API does not imply that you would be able to do anything that you want with the game. You are only able to do what SE wants you to be able to do.