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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    If SE opens up the API so you can check a distance to an NPC, but does not implement it in the default UI, then that's SE's fault and they're bad developers.
    what kind of logic are you guys using? if SE does not want to implement this into their standard UI that is for just one reason... because they do not want to make all those numbers visible for the players so that it wont get that much easy for them.

    a good player skill is that you know on your OWN when you are too close to the target that you get hit by an AEO attack. (to his experience in that specific boss fight)

    Quote Originally Posted by Antipika View Post
    Driving a car with automatic pilot isn't challenging.

    well then.. leave the automatic pilot out of the game and it still remains challenging.. problem solved... *shrug*

    Quote Originally Posted by Laughlyn View Post
    at the moment its not even close to FFXI or WoW "quality".
    .
    I want to see WoW players kill garuda without any addon.

    you define quality with having lots of tool gadgets and numbers to look on? XD
    that you dont have any addons now doesnt mean, that WoW has a better "quality" because it's game design is built on user created addons.... how stupid is that logic.

    guys, you seriously played WoW for too long...
    different game, different playstyle. leave it that way.
    (2)
    Last edited by Tonkra; 08-30-2012 at 12:29 AM.

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tonkra View Post
    what kind of logic are you guys using? if SE does not want to implement this into their standard UI that is for just one reason... because they do not want to make all those numbers visible for the players so that it wont get that much easy for them.

    a good player skill is that you know on your OWN when you are too close to the target that you get hit by an AEO attack. (to his experience in that specific boss fight)
    What kind of logic are YOU using? Exposing API is a deliberate action, and they have to deliberately create an API to check the distance to a target. If they create that as an API, but do not have a way to check distance to a target with the default UI, then that is their fault and they've intentionally created a situation where the default UI does not have all the necessary tools.

    Opening up API does not imply that you would be able to do anything that you want with the game. You are only able to do what SE wants you to be able to do.
    (1)

  3. #3
    Player
    Promethevs's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Garoden Skye
    World
    Balmung
    Main Class
    Carpenter Lv 50
    You're really reaching as far as logic goes.

    Quote Originally Posted by Tonkra View Post
    I want to see WoW players kill garuda without any addon.
    This has already been done 100x over, i assure you... If you'd like to feel extra silly, look at fusional, who was in the world first kill at that, and clearly played WoW through WotLK. The same qualities serve you well in both games - knowing how to predict, read & respond to encounter mechanics, knowing how to optimize your stats and ability usage, knowing how to optimize your position for highest action/inaction ratio, and knowing how to communicate. These are the pillars of raiding that won't change no matter what game you're playing.

    Quote Originally Posted by Tonkra View Post
    you define quality with having lots of tool gadgets and numbers to look on? XD
    that you dont have any addons now doesnt mean, that WoW has a better "quality" because it's game design is built on user created addons.... how stupid is that logic.
    You should actually read the whole sentence before replying - addons have nothing to do with quality of battle mechanics. Server lag essentially limits the speed at which the battlefield can change with things like damaging ground effects & area spells, boss repositioning, etc. At the same time there's a rich variety of battle mechanics that you don't see in this game yet - player centered area damage effects, bombs that need to be dispelled or healed off a target, prisons you have to break players out of, enemy heals & spells requiring interruption, player-controlled destructible environment, vehicles, split-front battles, the list goes on.

    And as for your stance about good players having absolutely no need of addons, I've seen enough "good players" who've needed someone else with an addon to show them they were not doing so great to know that personal evaluation "by feeling" is far from incontrovertible. On that note, from personal experience playing MMOs for 7 years, it's a ways off the mark for the majority of people...

    So how do you, as an invested member of the party who doesn't want to waste time, tell who's correctly evaluating their performance when the boss' (or any other encounter-critical monster) health is a mishmash of damage from multiple sources that you can't parse out by eye? Well, an addon that parses might be a good way... right?
    (3)

  4. #4
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tonkra View Post
    you define quality with having lots of tool gadgets and numbers to look on? XD
    that you dont have any addons now doesnt mean, that WoW has a better "quality" because it's game design is built on user created addons.... how stupid is that logic.

    guys, you seriously played WoW for too long...
    different game, different playstyle. leave it that way.
    You obviously completly missunderstood that regarding me saying "Quality".
    I do appologize for possibly using a wrongful term.

    That was not related in any way to Addons, i was calling the Battle Mechanics quality of both FFXI & WoW.

    Meaning terms of defeating a boss, kiting. stop dps'ing at X amount of time, keep
    track of raging timers, hp left on mob for insane mob ws on pt etc.

    There is no way at present you can compare these battle mechanics to either FFXI,
    WoW or any other simmilar MMO's having these more adavanced fights.

    played WoW for fdar too long what a bullshit argument,
    imo and hardcore players thats called experience.
    Not limitating yourself to being stuck to one choice only.

    Trust me, 30 years of gaming experience, including a handful of mmo's such as
    FFXI, Rift, WoW, FFXIV, SW ToR...and all you see is me playing WoW because
    its your little hate focus-point isnt it...now thats sad considering you dont know anything about me.
    You wanna go personal with me,...go ahead.

    Skill....lol, i favor personality & friends over skill.
    Thats what makes a great game experience, but if addons even if it means parser,
    UI themes or any other cool feature that will further enhance this gaming experience, hell im game.

    Shocker isnt it, welcome to the world of diffrences.

    God knows why i asked for a god damn Mailbox 2 years ago?

    WoW hater.., maybe its time to grow up & stop being silly...this WoW haters...it's getting old.

    There's a damn good reason that game owned any other mmo for as long as it did.
    But even so, that didnt stop me from enjoying both games.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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