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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Yes, because people can't get it through their heads that when something is allowed by the TOS, it is by definition not cheating.
    (4)

  2. #2
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
    World
    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Wolfie View Post
    Yes, because people can't get it through their heads that when something is allowed by the TOS, it is by definition not cheating.
    things that mods/addons do is that it is forcing people to actually install that "shit" if they dont want to have disadvantages against those who use it. and thats a terrible idea in my opinion.

    why not making the entire original UI good enough. well.. well..


    i like the idea of cutsomizing the outward appearance of the UI. For example switching the job icons in the group menu against 2D sprites of classic FF's. But what i dont like is the idea to make a number fest out of the FF franchise and to give people advantages to those who have installed any of these addons. (you are 1 metre away from target etc.)


    now then we have boss fights were everybody says "do not get 10 metre near the boss, otherwise you will get hit by an aeo attack" ... for me it is like making it far easier, in this case you cheat the game design, thats a fact.. because in the original version it is not visible to your character.
    so you can say its kind of using a cheat in an offline game. making things easier, than just playing the original version.
    Or please just tell me the difference.

    these addons just persuade you that you REALLY need "features" like these. so disturbing to me personally. im not against addons which change the appearance of the UI, giving it a classic FF7/FF9 look to it or whatever..
    (2)
    Last edited by Tonkra; 08-29-2012 at 07:52 PM.

  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Tonkra View Post
    things that mods/addons do is that it is forcing people to actually install that "shit" if they dont want to have disadvantages against those who use it. and thats a terrible idea in my opinion.

    why not making the entire original UI good enough. well.. well..


    i like the idea of cutsomizing the outward appearance of the UI. For example switching the job icons in the group menu against 2D sprites of classic FF's. But what i dont like is the idea to make a number fest out of the FF franchise and to give people advantages to those who have installed any of these addons. (you are 1 metre away from target etc.)


    now then we have boss fights were everybody says "do not get 10 metre near the boss, otherwise you will get hit by an aeo attack" ... for me it is like making it far easier, in this case you cheat the game design, thats a fact.. because in the original version it is not visible to your character.
    so you can say its kind of using a cheat in an offline game. making things easier, than just playing the original version.
    Or please just tell me the difference.

    these addons just persuade you that you REALLY need "features" like these. so disturbing to me personally. im not against addons which change the appearance of the UI, giving it a classic FF7/FF9 look to it or whatever..
    For a mod to trivialize encounters that are reliant on distance from a target, API has to be exposed that allows someone to check the distance between the player and the target with accuracy.

    WOW does not have something like this. The best that it has is a boolean check if the target is within Follow, Inspect, Trade, or Duel range. It's not accurate and does not work on NPCs.

    Besides that, there were several topics over the last year asking for a distance-to-NPC display on the target frame. If SE opens up the API so you can check a distance to an NPC, but does not implement it in the default UI, then that's SE's fault and they're bad developers.
    (1)

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