Quote Originally Posted by Xairos View Post
blablabla
I don't really see how gear swapping changes anything. Gear swapping can be considered as a rotation. If you fail to gear swap properly it's like failing to rotate a spell properly or use your charge/fury properly etc. So you're still a bad player in any case.

As for WoW and such relying only on gear/rotation, it's wrong, it relies on everything

- Gear
- Spell rotation
- Positioning
- Mechanics anticipation (move at the right time etc.)
- Raid consumables (Food/Potions)
- Spec tree (could be considered like sub job in a way)

As for the F2P part, which game are we talking about? XI? Yeah well game from 2002, different market at the time, game mostly popular in Japan etc. Tons of factors that justify why the game is still ok with a pay to play model. As for XIV, we all know it's not profitable at the moment...

According to what was said in previous dev posts, they are about 300 persons working on the game in Japan. Add to that the dedicated staff in America and Europe. (our GMs, Reps and so on). Now add the total development time put into the game, we can safely say that a lot of people were working on XIV as early as 2008. XIV is not profitable with the few amount of players it has right now. And it won't be profitable if it remains that way, hence why the game is taking a new direction and try to attract more players. A wider audience even if it means becoming a bit less original.

No one wants a game like XI again. And most of us are done with the so-called Square Enix Originality©. We have seen what's XIV 1.0 was all about in term originality. Sure it was unique... uniquely terrible.