Quote Originally Posted by Promethevs View Post
WoW only allows batch processing of crafting because crafting is marginalized in the game as a trivial exercise that is not part of "core gameplay."

If WoW had a system of crafting like FFXIV's, where direct user input determines performance, automation would not be allowed. WoW's system actually very strongly prevents automation of "performance actions" through addons, and they maintain a system where every character action in combat requires 1 button push, and each combination of button+modifiers (sh-alt-ctrl) is unique -- in other words, you cannot queue actions in a macro, and you cannot use macros along with conditional expressions to choose for you what spell comes out of your button press. The only way to automate in WoW is to use third-party programs that run outside of the scope of the client, which gets you banned if you're found out.

I'd advocate that as far as addons go, this is a pretty good system to follow. It ensures that the player has to make the decision at every decision point, and has to act for every action.
Hence, "debatable". You know full well that SE will not allow automating of crafting; they've already tried to stop auto-enter systems. If they decide that they want to let people auto-craft, then that is their decision and modders making auto-craft mods does not mean that they are cheating.

Quote Originally Posted by Kiote View Post
I'm one of the very few people on these forums who actually work in this Industry. I'm sorry, but this is one subject you cannot give a community the benefit of the doubt on. Every MMO that has ever had Mods has had Cheat mods. That is just the way people work. They make things as easy as possible instead of playing the game as intended.

You cannot give the community the ability to Add features to a game and not expect them to Cheat.
You are absolutely out of your element here and I don't believe for one second that you are part of the development industry; or you would not have said something as ignorant as having exposed API makes it easier to reverse engineer a product. These are not jigsaw puzzles, having more open API does not make it easier to reverse engineer the rest of the compiled code.

Saying that every MMO who has had mods has had cheating mods is disingenuous because every MMO has had cheating mods. Every MMO has a combination of client-server communication vulnerabilities, vulnerable configuration files that are stored client side, or simple mechanics that can be mimicked by custom automated third party tools. Every. Single. MMO.