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  1. #1
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    Quote Originally Posted by Laraul View Post

    The problem with UI customization with FFXIV is that the development team would have to spend a large amount of time developing the infrastructure to allow users to extend or replace the current UI. While presently the game does use lua for client side UI, it's not designed to be extended.
    That would be why they're completely remaking the UI and server structure... Hello? 2.0?

    Also, the new UI is made using Scaleform which is also used in RIFT iirc.
    (1)
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  2. #2
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    Quote Originally Posted by TimonLoon View Post
    Also, the new UI is made using Scaleform which is also used in RIFT iirc.
    Is this confirmed? Or rather, can you link a source for this? If so, I am officially extremely excited. Scaleform is a substantially slower than Lua, but for UI development I'd much rather work in Flash than in Lua. Not to mention that as an API architecture, it's a much simpler environment to work in.
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    Quote Originally Posted by Hulan View Post
    Is this confirmed? Or rather, can you link a source for this? If so, I am officially extremely excited. Scaleform is a substantially slower than Lua, but for UI development I'd much rather work in Flash than in Lua. Not to mention that as an API architecture, it's a much simpler environment to work in.
    It was mentioned very briefly in one of the French articles from Gamescom. Can't find the quote anymore though. But yeah looking at the addons available for RIFT gets me excited about what stuff we'll see in FFXIV 2.0.

    Edit: Found it. Hmm doesn't outright confirm it but after looking at the presentation demo... when they were moving stuff around is the part where it looks the most like that platform. Btw it also pans out since in the BG interview when 2.0 was initially announced, Yoshi said that the UI will be flash-based. So it makes sense that they use this.

    l'interface utilisateur PC. Cette interface PC semble être faite avec Scaleform, un standard dans le genre qui a fait ses preuves (notamment sur Rift par exemple, ou Starwars : The Old republic).
    Quote Originally Posted by HiirNoivl View Post
    Um, I would like to see Linkshell related addons. o.o/

    I would particularly like a calendar of events and Linkshell news, if that's not already part of the game client. I feel like Linkshells should be run from the game itself and not from a website (though websites can still be useful.)
    This, so bad.
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    Last edited by TimonLoon; 08-30-2012 at 03:58 AM.
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    Quote Originally Posted by Hulan View Post
    Is this confirmed? Or rather, can you link a source for this? If so, I am officially extremely excited. Scaleform is a substantially slower than Lua, but for UI development I'd much rather work in Flash than in Lua. Not to mention that as an API architecture, it's a much simpler environment to work in.
    You just check the UI screenshot and video when Yoshida is playing around with UI element. Obviously scaleform. Exactly the same as in Rift.

    XIV ARR:http://www.youtube.com/watch?v=LM6bi...utu.be&t=3m35s
    http://img21.imageshack.us/img21/1838/reb11.jpg

    Rift UI (Scaleform): http://imageshack.us/a/img42/8971/20120829214940.jpg
    (1)
    Last edited by Antipika; 08-30-2012 at 05:50 AM.
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  5. #5
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    Quote Originally Posted by Antipika View Post
    You just check the UI screenshot and video when Yoshida is playing around with UI element. Obviously scaleform. Exactly the same as in Rift.

    XIV ARR:http://www.youtube.com/watch?v=LM6bi...utu.be&t=3m35s
    http://img21.imageshack.us/img21/1838/reb11.jpg

    Rift UI (Scaleform): http://imageshack.us/a/img42/8971/20120829214940.jpg
    You can't really tell what middleware an API is using just by how it "looks". I could reproduce that UI in any number of environments with any number of APIs. Only way to know for sure is to see the documentation (or have them tell us). That being said, sounds like we are getting this in Scaleform, so... Yay.
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  6. #6
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    Quote Originally Posted by Antipika View Post
    You just check the UI screenshot and video when Yoshida is playing around with UI element. Obviously scaleform. Exactly the same as in Rift.

    XIV ARR:http://www.youtube.com/watch?v=LM6bi...utu.be&t=3m35s
    http://img21.imageshack.us/img21/1838/reb11.jpg

    Rift UI (Scaleform): http://imageshack.us/a/img42/8971/20120829214940.jpg
    You are making an assumption from two screenshots. There are WoW mods that use lua that look the same.

    Then again I am on FFXIV General forums, where nothing but assumptions are made. I really shouldn't be surprised.
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  7. #7
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    Quote Originally Posted by tou View Post
    You are making an assumption from two screenshots. There are WoW mods that use lua that look the same.

    Then again I am on FFXIV General forums, where nothing but assumptions are made. I really shouldn't be surprised.
    I will just bump this again when we'll get confirmation and you'll see who is right Also for a MMO that will be on PS3, using scaleform makes sense as well.

    (And these aren't mods so your statement isn't even related, that's native UI.)
    (2)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

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