Quote Originally Posted by Antipika View Post
Having parser midfight is useful to know if you are meeting DPS expectations. Sometime, risks must be taken in order to defeat a monster within the timelimit (or pass a DPS check). So even in foreground, a parser helps to know if you should adjust your playstyle and be more aggressive to catch-up on DPS or instead, relax on DPS, focus on survivability because DPS is high enough.

Taking risks is always better than a complete wipe/timeout because of lack of DPS And overDPS'ing while taking unnecessary risks is counterproductive as well.

If someone feel pressured just because he doesn't top the chart, there is an issue with that person or that person environment (peer pressure).
You don't need a damage meter mid-fight to know if your group is meeting the DPS requirements. Its very easy to see if a monster's HP is dropping fast enough to avoid a certain mechanic. It is a timing factor, not a damage meter factor. I think we all know the goal is to do as much damage as possible in the allotted time and you normally do more damage the longer you stay on your feet. Completing the goal is more important than beating your ally in damage.

Taking risks is only going to increase your party's overall damage if you actually survive the risk. Doing stupid things like using a weaponskill just before Ifrit uses one of his weaponskills is only going to pay off if you get lucky and he doesn't use Eruption. Trying to burn down the twins in Garuda before correctly positioning them because you are 3rd on damage might let you beat the other DD, but it could also get your group killed.

My point is, people tend to play smarter and more efficiently when see that the group is progressing, no matter who is doing the most damage. This is why I like having the damage meter in the background, it lets people focus during the encounter and stress about numbers after.

Quote Originally Posted by Veltaine View Post
btw.....

what the hell is up with those WoW ui's? those things are freaking ugly...
WoW is an unattractive game to begin with, at least if you are the kind of person who prefers realistic graphic styles. I know I enjoyed the gameplay for awhile but I never, even as a mere thought, complemented it on its graphics.