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  1. #1
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    ill move my thought here. with the consideration of a few players. a roulette system for HQ items?

    just a little wheel to spin if they do keep the HQ system the same. when we are taking a double down chance, give us a small wheel to roll when we hit the button, as we are synthing the double down, and when it stops on our fail/win spot. at least give us something to look at besides just sitting there waiting for our fate. haha


    btw.....

    what the hell is up with those WoW ui's? those things are freaking ugly...
    (0)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Veltaine View Post
    btw.....

    what the hell is up with those WoW ui's? those things are freaking ugly...
    So don't use them.
    (2)

  3. #3
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Antipika View Post
    Having parser midfight is useful to know if you are meeting DPS expectations. Sometime, risks must be taken in order to defeat a monster within the timelimit (or pass a DPS check). So even in foreground, a parser helps to know if you should adjust your playstyle and be more aggressive to catch-up on DPS or instead, relax on DPS, focus on survivability because DPS is high enough.

    Taking risks is always better than a complete wipe/timeout because of lack of DPS And overDPS'ing while taking unnecessary risks is counterproductive as well.

    If someone feel pressured just because he doesn't top the chart, there is an issue with that person or that person environment (peer pressure).
    You don't need a damage meter mid-fight to know if your group is meeting the DPS requirements. Its very easy to see if a monster's HP is dropping fast enough to avoid a certain mechanic. It is a timing factor, not a damage meter factor. I think we all know the goal is to do as much damage as possible in the allotted time and you normally do more damage the longer you stay on your feet. Completing the goal is more important than beating your ally in damage.

    Taking risks is only going to increase your party's overall damage if you actually survive the risk. Doing stupid things like using a weaponskill just before Ifrit uses one of his weaponskills is only going to pay off if you get lucky and he doesn't use Eruption. Trying to burn down the twins in Garuda before correctly positioning them because you are 3rd on damage might let you beat the other DD, but it could also get your group killed.

    My point is, people tend to play smarter and more efficiently when see that the group is progressing, no matter who is doing the most damage. This is why I like having the damage meter in the background, it lets people focus during the encounter and stress about numbers after.

    Quote Originally Posted by Veltaine View Post
    btw.....

    what the hell is up with those WoW ui's? those things are freaking ugly...
    WoW is an unattractive game to begin with, at least if you are the kind of person who prefers realistic graphic styles. I know I enjoyed the gameplay for awhile but I never, even as a mere thought, complemented it on its graphics.
    (3)

  4. #4
    Player

    Join Date
    Mar 2011
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    Gridania
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    1,987
    Quote Originally Posted by Ryans View Post
    You don't need a damage meter mid-fight to know if your group is meeting the DPS requirements. Its very easy to see if a monster's HP is dropping fast enough to avoid a certain mechanic. It is a timing factor, not a damage meter factor. I think we all know the goal is to do as much damage as possible in the allotted time and you normally do more damage the longer you stay on your feet. Completing the goal is more important than beating your ally in damage.

    Taking risks is only going to increase your party's overall damage if you actually survive the risk. Doing stupid things like using a weaponskill just before Ifrit uses one of his weaponskills is only going to pay off if you get lucky and he doesn't use Eruption. Trying to burn down the twins in Garuda before correctly positioning them because you are 3rd on damage might let you beat the other DD, but it could also get your group killed.

    My point is, people tend to play smarter and more efficiently when see that the group is progressing, no matter who is doing the most damage. This is why I like having the damage meter in the background, it lets people focus during the encounter and stress about numbers after.
    You do, because it's always easier to compute proper and exact numbers rather than using an approximate HP bar.

    If I calculated beforehand that 15K rDPS are needed in order to pass DPS check #1, by having a quick look at the DPS meter, I can tell how my raid is doing. If we are on time or not. If I see 18K, then we're good. If I see 15K, then we're just there and I would give the instruction to raise DPS a little bit etc.

    As for your Garuda example, again, if some players are retarded and don't play properly just because they want to be first at DPS, the issue are players themselves, not the tool. Parsers, meters, add-ons, all of these are fine when used properly. We shouldn't restrict any of these tools just because some persons misuse them.

    If you wipe your raid because you wanted to top DPS you're just an idiot. Having no addon won't change that, you'll still remain an idiot. However pushing DPS because rDPS is at 14.5K and 15K are needed to pass the check makes you useful to your raid. Individual risks are better than a raid wipe...
    (4)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  5. #5
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
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    Grid
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    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Antipika View Post
    You do, because it's always easier to compute proper and exact numbers rather than using an approximate HP bar.

    If I calculated beforehand that 15K rDPS are needed in order to pass DPS check #1, by having a quick look at the DPS meter, I can tell how my raid is doing. If we are on time or not. If I see 18K, then we're good. If I see 15K, then we're just there and I would give the instruction to raise DPS a little bit etc.

    As for your Garuda example, again, if some players are retarded and don't play properly just because they want to be first at DPS, the issue are players themselves, not the tool. Parsers, meters, add-ons, all of these are fine when used properly. We shouldn't restrict any of these tools just because some persons misuse them.

    If you wipe your raid because you wanted to top DPS you're just an idiot. Having no addon won't change that, you'll still remain an idiot. However pushing DPS because rDPS is at 14.5K and 15K are needed to pass the check makes you useful to your raid. Individual risks are better than a raid wipe...
    You get the same result mid-fight, probably even easier, by going off of the HP percentage. Using Garuda as an example again, you can push her HP under 30% (that is a set number that won't fluctuate and isn't split between 6 DD all needing to average 15k dps) during phase 1 and skip to phase 3. You don't need to know who is slacking during the fight, mostly because it'd be too late to yell at someone to burn more or kill plumes faster and the fight is already fucked up. People need to focus on what they are assigned to do and not on whether or not one of their group members is doing better than them. It is honestly a group effort, all that matters is the job gets done, not who pulling the most weight.

    If you are trying to argue that having a chart that actively ranks people on how well they are doing their job in real-time (even if it isn't an accurate depiction of skill) doesn't promote competition, you are being awfully short-sighted. People are vain, especially when there is something to compare themselves to. We don't need tools that make it easier to do so, we need tools (or lack thereof) that promote cooperation. Use a damage meter to determine areas that need improvement, not as a bragging right shoved in everyone's face. I know I will only use a background damage meter, and I'll encourage my LS to do the same.
    (1)

  6. #6
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ryans View Post
    You don't need a damage meter mid-fight to know if your group is meeting the DPS requirements. Its very easy to see if a monster's HP is dropping fast enough to avoid a certain mechanic. It is a timing factor, not a damage meter factor. I think we all know the goal is to do as much damage as possible in the allotted time and you normally do more damage the longer you stay on your feet. Completing the goal is more important than beating your ally in damage.

    Taking risks is only going to increase your party's overall damage if you actually survive the risk. Doing stupid things like using a weaponskill just before Ifrit uses one of his weaponskills is only going to pay off if you get lucky and he doesn't use Eruption. Trying to burn down the twins in Garuda before correctly positioning them because you are 3rd on damage might let you beat the other DD, but it could also get your group killed.

    My point is, people tend to play smarter and more efficiently when see that the group is progressing, no matter who is doing the most damage. This is why I like having the damage meter in the background, it lets people focus during the encounter and stress about numbers after.
    It took you a lot of words to say nothing!
    (2)

  7. #7
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Buddhsie View Post
    It took you a lot of words to say nothing!
    It's no wonder why we are living in the worst times since the Great Depression. Three paragraphs isn't a lot of words to get a point across.
    (0)

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