Damage meter, threat meter, UI mods, buff bars (though there's not enough long-duration buffs to make it worthwhile). On the fence with boss mods, but if it means encounters with more movement and mechanics, I'd say go for it. Not too keep on stuff like gatherer, though.
RP mods would also be nice. Where you can put in a character bio and choose aliases (WoW's RP mods allowed you to give your character a last name), so that other people using an RP mod could see your backstory and everything else. Now those were really neat.
It won't die because it already did. It died in FFXI, it died in WoW, it died in Lineage II...hell, it died in most MMORPGs.
On damage meters: Necessary evil. It'll happen either way, whether it is chatlog parsers like FFXI had or the ones that generate pie charts with a breakdown of which ability did what % of your overall DPS like WoW does. You won't be able to stop it, because DPS will come into play if we get hard encounters, DPS checks and DPS races during boss encounters. The only thing I hope for is that DPS between the classes is balanced so that one is not grossly favored over the other. Seeing the melee RDM get sat because you need another DRG in the group for that DPS slot would be utterly depressing.
PS: I want Pally Power. Unlike most raiding rets, I LOVED that addon.



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