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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by TimonLoon View Post
    Theres time for atmosphere and roleplaying while playing the storyline. When I'm playing in my free time and doing endgame shit I want to be as effective/efficient as possible for my group.
    i am able to see for example that there is better equipment on the market available than artifact stuff or what the heck ever..i dont need a parser for that..

    it goes like this: better equipment -> the more damage you do. i dont know if you experience this, too.


    i am coming from DAOC (Dark Age of Camelot) which is a hardcore PvP game, there was no dmg meter at all, and people knew how they maxed out their chars till perfection (with armor templates they created on their own) and to reach for example the casting speed cap for mages. (which was not that easy). it didnt need dmg di**-o-meters.
    trust me
    (3)
    Last edited by Tonkra; 08-21-2012 at 10:18 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Tonkra View Post
    i am able to see for example that there is better equipment on the market available than artifact stuff or what the heck ever..i dont need a parser for that..

    it goes like this: better equipment -> the more damage you do. i dont know if you experience this, too.


    i am coming from DAOC (Dark Age of Camelot) which is a hardcore PvP game, there was no dmg meter at all, and people knew how they maxed out their chars till perfection (with armor templates they created on their own) and to reach for example the casting speed cap for mages. (which was not that easy). it didnt need dmg di**-o-meters.
    trust me
    I played DAoC for 6+ year and damage meters weren't needed because PvE encounters did not required that. There was no enrage timer for most of NMs, no DPS race. It was more like toss as many people (or Animist Mushroom) as you can on NMs in order to defeat them.

    On PvP, damage were stable and easily calculable, damage formula were super easy for mages, applying resistance as well. You would just see "You deal 450 (-150) damage".

    Casting speed cap were easy to reach... I was reaching it even while not having any points put in DEX at character creation. It's just a complete different game anyway, on RvR, you don't care about your pure DPS, it's all about assist and strategy (using skills at the right time). Positioning as a team as well.

    When you had a Mana Enchanter debuffing heat and a Light Mentalist nuking right after, most of targets would die in 3 hits, the hell I need a parser for that...

    Quote Originally Posted by SoapySan View Post
    My initial point was I don't want it to take the game over . Then again the FF population is pretty nice and cool people. I don't think it'll be a problem.
    Join a LS that don't care then . That's how MMO works. Hardcore raiding guilds will always try and min/max everything. Just find a raiding environment that suit you.

    Damage meters are useful on encounters with DPS checks.
    (1)
    Last edited by Antipika; 08-21-2012 at 10:56 PM.
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
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