Theres time for atmosphere and roleplaying while playing the storyline. When I'm playing in my free time and doing endgame shit I want to be as effective/efficient as possible for my group.
- Kurokikaze
This is how I feel when I read posts on these boards:
i am able to see for example that there is better equipment on the market available than artifact stuff or what the heck ever..i dont need a parser for that..
it goes like this: better equipment -> the more damage you do. i dont know if you experience this, too.
i am coming from DAOC (Dark Age of Camelot) which is a hardcore PvP game, there was no dmg meter at all, and people knew how they maxed out their chars till perfection (with armor templates they created on their own) and to reach for example the casting speed cap for mages. (which was not that easy). it didnt need dmg di**-o-meters.
trust me
Last edited by Tonkra; 08-21-2012 at 10:18 PM.
I played DAoC for 6+ year and damage meters weren't needed because PvE encounters did not required that. There was no enrage timer for most of NMs, no DPS race. It was more like toss as many people (or Animist Mushroom) as you can on NMs in order to defeat them.i am able to see for example that there is better equipment on the market available than artifact stuff or what the heck ever..i dont need a parser for that..
it goes like this: better equipment -> the more damage you do. i dont know if you experience this, too.
i am coming from DAOC (Dark Age of Camelot) which is a hardcore PvP game, there was no dmg meter at all, and people knew how they maxed out their chars till perfection (with armor templates they created on their own) and to reach for example the casting speed cap for mages. (which was not that easy). it didnt need dmg di**-o-meters.
trust me
On PvP, damage were stable and easily calculable, damage formula were super easy for mages, applying resistance as well. You would just see "You deal 450 (-150) damage".
Casting speed cap were easy to reach... I was reaching it even while not having any points put in DEX at character creation. It's just a complete different game anyway, on RvR, you don't care about your pure DPS, it's all about assist and strategy (using skills at the right time). Positioning as a team as well.
When you had a Mana Enchanter debuffing heat and a Light Mentalist nuking right after, most of targets would die in 3 hits, the hell I need a parser for that...
Join a LS that don't care then. That's how MMO works. Hardcore raiding guilds will always try and min/max everything. Just find a raiding environment that suit you.
Damage meters are useful on encounters with DPS checks.
Last edited by Antipika; 08-21-2012 at 10:56 PM.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.