I'll probably stick with Vanilla or simply cosmetic UI additions, because I hate having my screen flooded with information.
I'll probably stick with Vanilla or simply cosmetic UI additions, because I hate having my screen flooded with information.


I, personally, am not a fan of excluding people because their gear isn't good enough. I will, however, exclude someone who isn't learning how to do a fight, even after numerous attempts. A damage meter is one of those ways to determine if someone is learning.
Take Garuda for instance, are the bards handling the plumes? Are your Garuda damage dealers taking her HP into phase 3? If you have multiple healers, are they both contributing? You can know that the group as a whole is doing fine if you are reaching your set goal, but if you aren't, it is nice to know who to give the advice to. Each member should be focusing on their personal performance and not feeling like they have to watch if someone else is doing their job.
I do like the fact that our parsers are running in the background so it doesn't pressure people during a fight to ignore certain mechanics (like taking avoidable damage) in order to top the charts. Its a small difference that has a big psychological effect, I think.


Having parser midfight is useful to know if you are meeting DPS expectations. Sometime, risks must be taken in order to defeat a monster within the timelimit (or pass a DPS check). So even in foreground, a parser helps to know if you should adjust your playstyle and be more aggressive to catch-up on DPS or instead, relax on DPS, focus on survivability because DPS is high enough.
Taking risks is always better than a complete wipe/timeout because of lack of DPSAnd overDPS'ing while taking unnecessary risks is counterproductive as well.
If someone feel pressured just because he doesn't top the chart, there is an issue with that person or that person environment (peer pressure).
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B


Hamlet buff timers Id like to see



Damage meter, threat meter, UI mods, buff bars (though there's not enough long-duration buffs to make it worthwhile). On the fence with boss mods, but if it means encounters with more movement and mechanics, I'd say go for it. Not too keep on stuff like gatherer, though.
RP mods would also be nice. Where you can put in a character bio and choose aliases (WoW's RP mods allowed you to give your character a last name), so that other people using an RP mod could see your backstory and everything else. Now those were really neat.
It won't die because it already did. It died in FFXI, it died in WoW, it died in Lineage II...hell, it died in most MMORPGs.
On damage meters: Necessary evil. It'll happen either way, whether it is chatlog parsers like FFXI had or the ones that generate pie charts with a breakdown of which ability did what % of your overall DPS like WoW does. You won't be able to stop it, because DPS will come into play if we get hard encounters, DPS checks and DPS races during boss encounters. The only thing I hope for is that DPS between the classes is balanced so that one is not grossly favored over the other. Seeing the melee RDM get sat because you need another DRG in the group for that DPS slot would be utterly depressing.
PS: I want Pally Power. Unlike most raiding rets, I LOVED that addon.
Last edited by Duelle; 08-26-2012 at 10:29 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



An UI skin in Ragnarok style for FF XIV would be nice ^^
http://labo.s22.xrea.com/images/skin...astcoffee1.jpg
http://i41.tinypic.com/2qnwly0.jpg




Ah nostalgic.. o.o That would be lovely. I always liked how airy RO's interface felt.An UI skin in Ragnarok style for FF XIV would be nice ^^
http://labo.s22.xrea.com/images/skin...astcoffee1.jpg
http://i41.tinypic.com/2qnwly0.jpg
As for me, I guess my first priority'll be to see if I can use the customisable UI to replace the quest markers with transparent icons, effectively removing them.
'Might keep them on the minimap/area map though. I flip-flop on the subject of their being in the game at all, but my real goal's to get rid of those ugly floating !'s over characters' heads.
Last edited by Fensfield; 08-27-2012 at 12:10 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
Looks abit bright, but possible. (skin-wise)An UI skin in Ragnarok style for FF XIV would be nice ^^
http://labo.s22.xrea.com/images/skin...astcoffee1.jpg
http://i41.tinypic.com/2qnwly0.jpg
Just a reminder to everyone...
UI Mods / Addons arnt just about DPS & Gear-stats addons.
Last edited by Laughlyn; 08-27-2012 at 12:38 AM.
I used to be Noomy...then i took shiva's Hail Storm to my knee...

ill move my thought here. with the consideration of a few players. a roulette system for HQ items?
just a little wheel to spin if they do keep the HQ system the same. when we are taking a double down chance, give us a small wheel to roll when we hit the button, as we are synthing the double down, and when it stops on our fail/win spot. at least give us something to look at besides just sitting there waiting for our fate. haha
btw.....
what the hell is up with those WoW ui's? those things are freaking ugly...
Gennario Veltaine: Propieter of G&J's Pleather Pleasures
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And overDPS'ing while taking unnecessary risks is counterproductive as well.





