I'm sorry, but this is not how you properly create your personal UI.i mean HOW UGLY is that please:
congrats, you play a statistic game and not a RPG anymore.
personally.. i want to enjoy the game.. the atmosphere and the design as well. in Final Fantasy XIII, VII, VIII i also dont need a damage meter for having the feel that i am a good player.. i know it, when i can beat the monsters more easily than before. and looking at my dmg numbers on my own.
but there you go. "i did 41,992 k damage! im awesome" "ha i have a longer di** , i did 42k dmg" ;D i dont like that idea. im not playing an egoshooter or a game for the statistics.
i know when i do good damage, therefore i dont need an addon.
addons are for people who lack of this abillity. my opinion
Here, let me show you how its done:
![]()
Last edited by Risae; 08-21-2012 at 10:16 PM.
Still think yours is a bit cluttered. Better than stock though. :P
@Tonkra Don't want to use DMeters? Then don't. No one here is forcing you to. DMeters helps people who want to gauge the difference between several high end gear sets or just throwing in one item in the loop. You obviously don't care about this stuff so drop it but accept the fact that DMeters will be in the game in some form.
- Kurokikaze
This is how I feel when I read posts on these boards:
rpg part of the game will die and getting the biggest numbers will win. if i wanted to crunch numbers ill go get a degree in physics i just wanna play a game.i mean HOW UGLY is that please:
congrats, you play a statistic game and not a RPG anymore.
personally.. i want to enjoy the game.. the atmosphere and the design as well. in Final Fantasy XIII, VII, VIII i also dont need a damage meter for having the feel that i am a good player.. i know it, when i can beat the monsters more easily than before. and looking at my dmg numbers on my own.
but there you go. "i did 41,992 k damage! im awesome" "ha i have a longer di** , i did 42k dmg" ;D i dont like that idea. im not playing an egoshooter or a game for the statistics.
i know when i do good damage, therefore i dont need an addon.
addons are for people who lack of this abillity. my opinion
well if it does end up like that might as well cancel sub.
Implying the UI has anything to do with "crunching numbers". People were "crunching numbers" on XI, while having the worse UI ever. Can't people understand once and for all that no matter how the game design or the UI are, there will be ALWAYS players whose goal is to min/max everything.
Now, it is your choice to be part of a LS that is hardcore and will focus on success above everything (even if it means playing with Excel and parsers between two raids), or be in a LS that don't care and just play without worrying about numbers...
For everything else (content you do in PUG / EXP / etc.) no one will ever care about numbers. (You may always have someone in your party being like "Oh I rox my DPS is over 9K" but that's about it and it was the same on XI every time a BLM would lend a big nuke...)
You have 10 millions players on WoW, far from all of them are min/maxers and worry about their DPS, HPS, and so on. You have a lot of people who just play and enjoy the game without worrying about that. Those two ways of playing can coexist just fine.
(Note: I didn't use "Play for fun" as an opposite of "Min/max" on purpose. Because crunching numbers is fun to some players)
Last edited by Antipika; 08-26-2012 at 05:13 AM.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
Oh you must win a lot of money at casinos being able to watch, count, add, divide AND play at the same time! Some kind of genius!i mean HOW UGLY is that please:
congrats, you play a statistic game and not a RPG anymore.
personally.. i want to enjoy the game.. the atmosphere and the design as well. in Final Fantasy XIII, VII, VIII i also dont need a damage meter for having the feel that i am a good player.. i know it, when i can beat the monsters more easily than before. and looking at my dmg numbers on my own.
but there you go. "i did 41,992 k damage! im awesome" "ha i have a longer di** , i did 42k dmg" ;D i dont like that idea. im not playing an egoshooter or a game for the statistics.
i know when i do good damage, therefore i dont need an addon.
addons are for people who lack of this abillity. my opinion
FFXIV needs this. It's so painful playing right now because almost noone cares about their damage or DPS. Most of them don't even know how much better they could be.
How is something that allows people to know whether they need to improve or not EVER a bad thing?
I never fail to remind people they need to improve numbers; I also am not afraid to show how bad I suck at WHM ^^
I'm fine with the original planned UI for ARR.
http://amithist.deviantart.com/
Damage Meters - It's going to happen. We already have a parser that anyone vested in endgame is using. Deal with it.
Scrolling Battle Text (to organize all the damage I deal/heals I receive to the center of the screen in HUD form ( ).
Gatherer - I plan to level my miner and would like to have an addon that marks all possible nodes on my map/minimap.
Unitframes mod - Eventually I'll get tired of the default UI and want to change it up. See pic below.. Why do people always post the ugliest pics of WoW addons for their complaints... oh right nvm.
One Bag - One bag with 100 slots and everything visible is better than opening 4 bags. See pic below.
Cooldown bar - Countdown for abilities that will come off cooldown. Bar can be shortened to show 30s, 60s, 90s. See pic below it is above my bottom action bar.
Threat Meter - This one I almost completely expect to see. SE has already given us a way to gauge threat it's only a matter of time till someone puts that in numerical form on top of a bar.
Distance display - Would be soooo useful for BRD. Gives you a nice number in top portion of screen telling you how far you are from mob. Number is color coded by distance. Red = out of range etc.
I always thought the original WoW UI while functional and intuitive it wasn't very good to look at. Like the spacey/starcraft one here a lot more.
Anyways thats it for now. I'm sure I'm forgetting some though.
Last edited by TimonLoon; 08-21-2012 at 10:06 PM.
- Kurokikaze
This is how I feel when I read posts on these boards:
This is all i really care about. Almost anyone who played FFXI with windower (read: anyone who played FFXI) probably used the Distance plugin, and it was extremely helpful. It's useful for any class, especially fighting something like Coincounter or Chimera where u need to be in between two different range AOEs. TOR had this feature built in to their UI. I haven't played any other MMOs so i can't comment on anything else. But i want this in 2.0 or at least someone to come up with a way to show it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.