Yeah, a community of people developing for and supporting the game is detrimental, but a community of constant neighsayers and anti-progressives is not.
I don't know about this game sometime.



 
			
			
				I hate User Mods. IMHO they are just cheating. Yes, there are mods that solely change controls and aesthetics, but most people use BS Mods that show them how to win at whatever they are doing and that is weak.
People who use Mods are the lowest level of Gamer.
I can't tell if you're being ironic or not.
I hereby decree that consulting a guide or asking other players about what you should do or what your objectives are is cheating. You are the lowest level of Gamer if you don't bubble yourself off from all human contact and content outside of the game.



 
			
			
				There is a very large difference between asking someone for help and programming the game to play for you.



 
			
			
				So you guys think it's okay to build and use a mod that turns everything in to wire frame so you can see through walls while running a dungeon?
Or you think it's okay to build a mod that immediately identifies a Boss's Elemental and Damage type Weaknesses?
Or you think it's okay to build a mod that calculates NM spawn times/locations?
Or you think it's okay to build a mod that Auto-crafts?
Or you think it's okay to build a mod that Auto-gathers?
Or Auto-farms?
It's bad enough that Quest Tracker has become mainstream and all MMOs now imediately point you to the location of your objective. You want the game to play itself for you too?
What's the point of playing a game if all your going to do is modify it to make it easier? Don't try to pretend you wont. Moders are Moders and they all do the same thing.
"I'll just add this quest tracker. Hmm.. maybe I'll get this enmity meter too. Oh look this Mod will let me automate a series of attacks, that will be convenient. Hmm I haven't been able to get through that maze.. Mayb ei'll just grab this wire frame mod too.."
It's pathetic.
Play the Friggin game.
It's against the TOS, so no. If it weren't against the TOS, then I would have no say in the matter. My only problem would be convincing the devs to make it against the TOS, not for the players to stop using it. Regardless, this is a dumb f**king strawman argument, because there hasn't been a single developer in the history of everything that has given API to users that allowed them to strip the textures off their meshes.
Yes, because it's doable by reading a guide first or asking someone else.Or you think it's okay to build a mod that immediately identifies a Boss's Elemental and Damage type Weaknesses?
Yes, because you can ask someone else or do the calculations yourself.Or you think it's okay to build a mod that calculates NM spawn times/locations?
Debatable, depends on what the devs' rules are about auto-craft mods. It's allowed in WOW, and they eventually integrated auto-craft mods and superior crafting UIs back into the game's default features. If it's allowed in FFXIV, then yes, it's okay.Or you think it's okay to build a mod that Auto-crafts?
See above.Or you think it's okay to build a mod that Auto-gathers?
See above.Or Auto-farms?
See above.It's bad enough that Quest Tracker has become mainstream and all MMOs now imediately point you to the location of your objective. You want the game to play itself for you too?
Modding simply re-shuffles the information on your screen to make it more accessible. There is literally nothing that modding automates for you that you cannot do with the default game, unless it's against the TOS, the devs are majorly slacking on updating the default UI, or both.What's the point of playing a game if all your going to do is modify it to make it easier? Don't try to pretend you wont. Moders are Moders and they all do the same thing.
We have that now."I'll just add this quest tracker.
We have that now.Hmm.. maybe I'll get this enmity meter too.
We have tat now.Oh look this Mod will let me automate a series of attacks, that will be convenient.
You have maps, who needs "wire frames"?Hmm I haven't been able to get through that maze.. Mayb ei'll just grab this wire frame mod too.."
You are wrong, and you are a petulant baby.It's pathetic.
Play the Friggin game.
WoW only allows batch processing of crafting because crafting is marginalized in the game as a trivial exercise that is not part of "core gameplay."
If WoW had a system of crafting like FFXIV's, where direct user input determines performance, automation would not be allowed. WoW's system actually very strongly prevents automation of "performance actions" through addons, and they maintain a system where every character action in combat requires 1 button push, and each combination of button+modifiers (sh-alt-ctrl) is unique -- in other words, you cannot queue actions in a macro, and you cannot use macros along with conditional expressions to choose for you what spell comes out of your button press. The only way to automate in WoW is to use third-party programs that run outside of the scope of the client, which gets you banned if you're found out.
I'd advocate that as far as addons go, this is a pretty good system to follow. It ensures that the player has to make the decision at every decision point, and has to act for every action.

 
			
			
				Yalm Counter (Can I Have It?)
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			 Originally Posted by TimonLoon
 Originally Posted by TimonLoon
					
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