Suggested remedy: Update the hover-text to accurately describe how attributes and properties actually affect physical damage, magic damage, and healing.

It may be easier for the devs to accurately identify exceptions where the class/job's primary stat does not increase the values for damage/healing rather than the playerbase providing that data, as I assume they have tools to see how these attribute/property values actually relate to the observed results.

(Additional note: I'm told that Strength is used to determine damage for auto-attacks performed by casters and healers, and this appears to be the case.)