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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,859
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The only time I remember Rescue notably was when this was used on tanks in melee uptime strats for O12S Hello World and Hello World 2.

    Because encounters back then actually rewarded creativity.
    (0)

  2. #32
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    252
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Selsix View Post
    To be honest, if true that's really stupid reasoning. If my skill is thematically a teleport (including jumps here), it should act as a literal teleport and allow me to bypass things such as gaps in the floor or death walls. Otherwise what's the point? It's asinine, really. It doesn't even ruin encounter design because very few jobs have a literal teleport. Off the top of my head it's what? DRG, RPR, DRK, and BLM? So what if the occasional random mechanic favors them slightly? If anything that would make job design more interesting.
    It's more likely that if certain jobs suddenly had real teleports that let them "cheat" mechanics via instant-invulnerable mobility that Square-Enix would either:

    A. Give every job a similar teleport so nobody has an advantage.
    B. Nerf the jobs with teleport to compensate.

    I have this insane hunch that the reason they love keeping physical range in the gutter is because from their warped point of view, being able to move so much while attacking is "OP" when it comes to their fight design philosophy of "stand in correct spot or die". Like, they're looking at some deranged metric in-house that's telling them BRD/MCH/DNC are dying the least on mechanics, or getting hit the least in general, so they come to this crazy conclusion that they can't have good damage or they're reliant on RNG/the rest of the party doing damage to compensate.
    (1)

  3. #33
    Player
    lievaordiea's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Liev Ordiea
    World
    Phoenix
    Main Class
    Miner Lv 100
    i love how this thread exists alongside the one to remove it from the game
    it gives me joy

    honestly when used well. rescue is a saver in savage/extreme and other content.

    it can also be used poorly and humorously.

    perhaps for the safety of us all and to prevent temptation by bored healers keep it at one.

    i still recall being rescued on cooldown on a boss fight by a bored healer whilst i was on bard. it didnt affect my rotation other than when i was laughing (as im sure the healer knew) and i found it funny
    (0)
    Last edited by lievaordiea; Yesterday at 10:08 PM. Reason: too many honestlys like yikes

  4. #34
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    250
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    I would love warriors to be given unlimited rescue with a 20 second cooldown, clear and obvious bait.
    (0)

  5. #35
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,206
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by PaulH View Post
    I would love warriors to be given unlimited rescue with a 20 second cooldown, clear and obvious bait.
    Considering how Warrior is now it genuinely wouldn’t be surprising if they did give it this…
    (0)

  6. #36
    Player
    lievaordiea's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Liev Ordiea
    World
    Phoenix
    Main Class
    Miner Lv 100
    Quote Originally Posted by Connor View Post
    Considering how Warrior is now it genuinely wouldn’t be surprising if they did give it this…
    oh lord please no
    currently in maps my FC lead chases me with the tank busters. being able to rescue me to them would be .. funny as heck i admit ... but also id be perma unalived XD
    (0)

  7. #37
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,206
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by lievaordiea View Post
    oh lord please no
    currently in maps my FC lead chases me with the tank busters. being able to rescue me to them would be .. funny as heck i admit ... but also id be perma unalived XD
    8.0 prediction: Warrior can now AoE Holmgang allies. To keep them safe, of course…
    (0)

  8. #38
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    115
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lievaordiea View Post
    i love how this thread exists alongside the one to remove it from the game
    it gives me joy

    honestly when used well. rescue is a saver in savage/extreme and other content.

    it can also be used poorly and humorously.

    perhaps for the safety of us all and to prevent temptation by bored healers keep it at one.

    i still recall being rescued on cooldown on a boss fight by a bored healer whilst i was on bard. it didnt affect my rotation other than when i was laughing (as im sure the healer knew) and i found it funny

    If they can't give us a charge, at least let us use it out of combat for more shenanigans, or even a way to yoink players to hard to reach areas, like some lookout points... That'd be a nice change... It won't be abused consistently... I swear...
    (0)

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