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  1. #141
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,456
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    While I personally don't care either way for Rescue being in the game vs not (there's times it comes in useful, and far more times where it isn't responsive enough/no reason to use it/etc)...

    There's been many times where 'we don't have space on the hotbars' has been cited as a reason that Healers shouldn't get more damage actions to bring some variety back to our moment-to-moment gameplay, between the damage instances that tend to be at least 10 GCDs apart on average.

    So, if we were given new damage actions that provide every Healer a different 'rotation' (and thus reinforce Job Identity, eg WHM is bursty, SCH is DOT heavy, SGE is fastpaced, AST focuses more on buffing allies and contributing via RDPS), and Rescue is the price we pay to have such an update, I'd happily say 'Goodbye Rescue, never knew ya'. However, if it's a case of 'remove Rescue, and replace it with nothing', we've already lost a lot of things and had them replaced with nothing already, so I would be against that, because we can already simulate that (having Rescue removed from our kit, and replaced with nothing) by simply not putting it on our bars


    On which note, another button that we can probably remove (and update to replace the functionality of) is Lucid Dreaming. It adds nothing to our gameplay to press the '3850 MP' button once per minute, and just punishes certain death timings harder than others. Instead, I'd rather see it gone to make room for, you guessed it, more interesting damage actions, and the MP economy it provides redistributed, either by increasing passive MP regeneration, increasing Piety's effect-per-statpoint, adding more interactions within the Job's kit wherein MP restoration effects trigger (eg akin to how Assize grants MP, SGE Addersgall spending grants MP, etc), reduction of certain MP costs, or some combination of all of the above
    (5)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  2. #142
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    82
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by hynaku View Post
    I have seen before were healer falls over the edge and before they go over, they use rescue on the tank so they both fall off the edge. They really need to remove it or add option to reject it. Have seen it used with ill intention a lot of times.
    Why remove the entire ability when you can just make it so it doesn't pull people into pits? Other games with like abilities have done it.
    (1)

  3. #143
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    378
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Brandr View Post
    OP's sounds like :

    "I'm bad at this game and when people try to help me I feel offended!! I demand SE to remove this mildly annoyance!!"

    xD
    I mean, literally this. Most people getting rescued did something to warrant it.
    (4)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  4. #144
    Player
    MoonmoonMoonmoon's Avatar
    Join Date
    Apr 2022
    Posts
    87
    Character
    Cetiri Mjeseca
    World
    Jenova
    Main Class
    Summoner Lv 100
    Most people who object to being rescued are playing a caster.
    The others were standing in bad and thought they knew better.

    When I play healer, I will rescue you. I don't care if you die, I have a res button for a reason. I'm just trying to teach you not to stand there.

    Pavlov knew what he was doing.
    (6)

  5. #145
    Player
    IttyBittyShark's Avatar
    Join Date
    Jul 2017
    Posts
    152
    Character
    American Psycho
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    As a MCH main, I get yanked around more than I would like due to having zero mobility skills, and yet I can't recall a single time where it actually saved me, and I know for a fact some of those times were deliberate troll attempts to kill me.

    Either remove Rescue, or give MCH's a dash/leap of some kind so people will stop thinking they're "justified" in prioritizing their leash on me.
    i am going to bed but i read this and just effing lol'd so hard

    mch does not need a dash bro
    (2)

  6. #146
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    428
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    ITT: Healers don't troll with rescue! It should stay!

    Also ITT: Why yes I do in fact kill people with rescue.

    I think some of ya'll deserve the terrible state healers are in actually.
    (3)

  7. #147
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    81
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by 0blivion View Post
    I mean, literally this. Most people getting rescued did something to warrant it.
    Some stand in the bad on purpose sometimes for uptime reasons. And because taking a vuln stack doesnt do anything anyway. After the next raidwide healers pop AOE heals anyway. And tbh that is literally why manaward exists for blm, so you can stand in an AOE without having to move. I do this all the time. Hell if someone rescues me i run back into the bad just to prove it doesnt change anything
    (3)

  8. #148
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,456
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bellsong View Post
    ITT: Healers don't troll with rescue! It should stay!

    Also ITT: Why yes I do in fact kill people with rescue.

    I think some of ya'll deserve the terrible state healers are in actually.
    Goomba Fallacy
    (6)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  9. #149
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    718
    Character
    Lorna Baytree
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Goomba Fallacy
    I had to google this one.

    Also, MCH literally never has to stand still for any skill so if you're getting rescued that often you need to remap your hotbars or something so you can stay in motion more easily because not having uptime issues for movement reasons is like one of the only big advantages the job has.
    (0)

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