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  1. #121
    Player
    Anomini's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    17
    Character
    Anathema De'vice
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    I'd rather we had an opt out too. I never use rescue when healing either. If you stand in the big bad, you learn not to stand in it, and you'll get tossed a rez or a heal after tank privilege. DPS players don't need to be yanked around the platform when they say it's their first time, when they're trying to learn where to stand and/or timing their hits during boss mechanics. And seasoned dps players know how long they have if they are animation locked on landing a hit so they can move themselves. When I see bickering break out because of rescues happening excessively on someone or bickering breaks out, I usually just say, "Screencap battle tab, report, and let a GM figure it out." And that stops it real quick.

    Protect or Shell being added back in would be better option, or even a buffed up return of Stoneskin.

    Unfortunately, Rescue - in the wrong hands - can too easily be used to troll sprouts or people new to content.
    (1)

  2. #122
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    LOL. So you foresee entire duties of people opting out of being rescued, which would mean it's not an effect most players want cast on them.

    Think a little.
    Literally nowhere did I say that rescue is a perfectly fine ability that everyone should like regardless of their experiences. Just that if you're going to remove or change it in some way, you need to do so in a way that doesn't just. Remove it and give nothing in exchange. That's it. Please read the words I typed and not the ones you imagined.
    (4)

  3. #123
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    820
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    So my serious take on the subject...

    Rescue is an interesting wrinkle in the combat of this game, it is a game that is already lacking in utility options, and while Rescue doesn't feel great to be thrown at you, it is still a unique feature, unlike most other things in this game, and its nature is inherently weird, plus there are a lot of situational but valid uses for it, and in higher difficulty situations, it is not going to be used anyway, I feel if you are ever hoed out of a Savage clear by a Healer being "funny" and killing a DPS for fun, the problem lies less with Rescue and more with that person, and while we should account of assholes, structuring things too much around them and filing off every potential point of friction between players is not the way, all in all, even with the negative feelings associated with Rescue, I think it is a net positive to the game, and I am with Aviatorhead that if it were removed/changed, it needs to be traded in for something equally unique.
    (5)

  4. #124
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    147
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    So my serious take on the subject...

    Rescue is an interesting wrinkle in the combat of this game, it is a game that is already lacking in utility options, and while Rescue doesn't feel great to be thrown at you, it is still a unique feature, unlike most other things in this game, and its nature is inherently weird, plus there are a lot of situational but valid uses for it, and in higher difficulty situations, it is not going to be used anyway, I feel if you are ever hoed out of a Savage clear by a Healer being "funny" and killing a DPS for fun, the problem lies less with Rescue and more with that person, and while we should account of assholes, structuring things too much around them and filing off every potential point of friction between players is not the way, all in all, even with the negative feelings associated with Rescue, I think it is a net positive to the game, and I am with Aviatorhead that if it were removed/changed, it needs to be traded in for something equally unique.
    i just like yanking my friends off the arena with it in alliance raid
    (1)

  5. Yesterday 10:03 PM
    Reason
    Eh..

  6. #125
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    482
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Having Rescue provide a nigh-invulnerability shield would not be comparable to its current effect in terms of what it can and cannot save players from.

    Rescue is capable of saving players from things that are unhealable and unmitigable, like being knocked off a cliff, into a death wall or having the floor removed. To replace it would have to meet those sorts of functions and I cannot imagine any systems that currently exist in game that could be easily implemented to meet those functions. A "float" status to let players hover over pits would be something (though as they stand they only ignore very specific mechanics where used), or even a shield that prevents e.g. the next instance of AVOIDABLE damage (so as to prevent there being yet another oGCD mitigation a healer is expected to push instead of spamming more Glare, again damage sources would need to be categorized as "avoidable" in some fashion for this to work), but these things all strike me as spells that would need to be separate to meet the function of Rescue (which is a balance consideration when it's already got a lengthy CD) and then could also abuse many more boss mechanics themselves, as evidenced by the fact that both effects I just suggested are things that appear as additional actions in Field Operations content and nowhere else because they're so powerful.

    Rescue is also capable for the utility of increasing a party's mobility options, even despite the fact that most jobs have some form of repositioning tool nowadays. A huge use for it is to save players stuck in Limit Break movement-lock, or even Healer LB3 rez movement-lock; LBs cannot always be delayed for a 'proper time' if they want to see use at all and that can force players into places where using it and dying is preferable to not using it. Rescue is perfect to pay them back and save them. Others have already mentioned how it was used in previous encounters for uptime; I can recall off the top of my head using it early pull in e4s on my co-healer (or vice versa) on Evil Earth to save Sprint get more damage in on a mechanic that slide-casting was not sufficient for.
    (3)
    Last edited by Post; Yesterday at 10:36 PM.

  7. #126
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,377
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aviatorhead View Post
    Literally nowhere did I say that rescue is a perfectly fine ability that everyone should like regardless of their experiences. Just that if you're going to remove or change it in some way, you need to do so in a way that doesn't just. Remove it and give nothing in exchange. That's it. Please read the words I typed and not the ones you imagined.
    Take your own advice. Nowhere did I write that you said that, either.

    I also never disagreed that if it is removed, that it should be replaced with something else. I upvoted all the posts in this threads with suggestions to do so.

    Where I disagree is your stated (which I read...) "all or nothing" position whereas I advocate for an opt-out whether they are ready to replace it or not.

    Given the skill is simply not needed at all in most situations, and all content can be cleared without it - it's nuisance potential far outweighs the few niche scenarios I've seen people enjoy it as opposed to the trolling/disorientation/annoyance it causes others. For those who really love the skill for whatever reason, or need it to help their friends who can't do mechanics, I'm fine if they keep it on an opt-out basis. Maybe they should do that, AND give us another skill to use. It's not like we don't have time for another ability.
    (0)
    Last edited by ZephyrMenodora; Today at 01:08 AM.

  8. #127
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,206
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    8.0: ‘Relative to player feedback Rescue has been replaced with Diabrosis. Same cooldown’.

    The imminent future. But hey, at least you can’t get trolled by that one guy there’s a 5% chance of ever actually coming across. Designing the entire battle system around such players has really worked well for them so far, right? Not like devs have ever went nuclear over the smallest bit of feedback before…
    (0)

  9. #128
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,405
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    they should implement a mechanic which forces healer to use rescue on cool down. this means its not abusable anymore.

    making it a fixed part of the rotation seems like something they would do... to streamline the game xD

    sarcasm btw
    (0)

  10. #129
    Player
    IWantWhatFandanielWants's Avatar
    Join Date
    Jan 2026
    Posts
    1
    Character
    Gideon Hall
    World
    Seraph
    Main Class
    Viper Lv 97
    Sure, do it. Anything to piss a healer off. They are the biggest egotistical control freaks in the game. It's why they can't stand the tank not needing them in normal content, it's why they beg to nerf tanks or other forms of self sustain every chance they get. Which only serves as a massive tell that they are terrible at the game, they only view tank's self sustain through the lens of playing normal baby content. Take away all their buttons, make it so they have a single button to press on. SE fart on these mouth breathers.
    (1)

  11. #130
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    Take your own advice. Nowhere did I write that you said that, either.

    I also never disagreed that if it is removed, that it should be replaced with something else. I upvoted all the posts in this threads with suggestions to do so.

    Where I disagree is your stated (which I read...) "all or nothing" position whereas I advocate for an opt-out whether they are ready to replace it or not.

    Given the skill is simply not needed at all in most situations, and all content can be cleared without it - it's nuisance potential far outweighs the few niche scenarios I've seen people enjoy it as opposed to the trolling/disorientation/annoyance it causes others. For those who really love the skill for whatever reason, or need it to help their friends who can't do mechanics, I'm fine if they keep it on an opt-out basis. Maybe they should do that, AND give us another skill to use. It's not like we don't have time for another ability.
    Your original reply looks more like insinuating I'm against the removal of rescue but. Whatever. The crux of what I'm saying is in my og reply, 'So either leave it be or add in something that is the same level of engagement' so I wouldn't have much problem with your solution. But it has to be the same level of engagement.

    If it's better than rescue then why have rescue? If rescue really is that annoying/disorienting, wouldn't you want to change it for everyone? If its worse than rescue then healers who do use rescue responsibly get a their kit nerfed.
    (0)
    Last edited by Aviatorhead; Today at 04:19 AM.

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