Quote Originally Posted by Daralii View Post
What kind of replacement skill would you propose that both accomplishes the same job as Rescue (if used correctly) but doesn't affect the person's position and can't be used to grief? I'm curious.
Didn't healers use to have Protect and Shell? Just repurpose them and put them back in. Could even keep the physical/magical split so said healer has to pay attention to WHICH barrier they throw out. (IE: Protect won't save someone from magic damage.) Or hell, even split them between jobs. (WHM and AST with Protect, SCH and SGE with Shell, or whatever other combination you want.)

They want to be engaged? They hate the brain-deadness of it all? They want "job diversity"? Fine then, here's a tool that makes them "think" while giving them TWO buttons instead of one for the same function, or otherwise requires two different kinds of healers to cover both defense types in relevant content where both damage types are going out consistently.

Could even use it as an excuse to take away some of the party barriers from tanks to further increase the value of it. Said tanks are always demanding they be able to keep their self/party-heals, right? Surely they won't miss the party barriers that some of them barely even use anyway (looking at you, Cover and Passage of Arms).

And if any tanks complain about losing their party barriers while insisting they keep their self/party heals too? Well, now you have proof that they're just greedy and don't actually care about healers being rendered vestigial. Give and take, and its time tanks gave up SOMETHING if Square-Enix is going to insist the support roles share functions. #MakeGreenMageValid