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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,057
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RedLolly View Post
    That because asking for the robust healer kit to actually be fully utilized in most content requires tanks have their sustain be nerfed into the ground and/or increase the standard difficulty of low end content. Both garner vastly more ire than asking for an actual damage rotation since that doesn't change how the game plays for everyone that isn't a healer.

    (My personal recommendation is to nerf tank sustain because that was never necessary in older content at all skill levels when I actually mained healer. Right now tanks are way too strong.)

    Anyway, Rescue is still bad. There hasn't been a single argument for it yet that justifies it existing over a very powerful sheild we can toss on endangered players as several of us have suggested.
    I think tank kits are overtuned, I don't think its 100% on the sustain side, mayhaps warrior But I do think there needs to be a big tuning down on some sustain example Removing magic healing the PLD but keeping H-Sheltron regen Is a good compromise, Nerfing sustain potency is somewhat needed in general.

    Mitigation plays a big part into why tanks are so invincible and never need healing (outside warrior getting a benediction on 25s cooldown that lasts 8s), passive 20% mitigation likely needs to be nerfed along side sustain, To compensate for harder content & fights buff some of healers single target mitigations so tanks can still survive things.

    I just want to be very careful about the sustain nerfing as I think a lot of tanks enjoy some level of self heal as its another active way of tanking, but we can likely agree that at the very least it shouldn't stay at its current levels.


    As for rescue , your generally just advocating for it to change because it has room to mess up, I think that's fine on some skills, If the arguement is "it feels bad to be rescued" over a powerful shield then that's understandable, I think a Shield like that could very quickly be used to hyper mitigate players on things like tank busters and can be used in a lot of cheese situations if not handled correctly, I'm not fully against that idea over rescue though.

    I personally don't see any reason to not remove rescue, other then "it feel bad for me" which is very subjective, I think this game has suffered too much for people complaining and whining about something having room for error, this is why we can't have Black mage with long casts and timers, because theirs actual room to mess up your job if your not playing it correctly, I think room to mess up is perfectly fine in a game like FF14.
    (0)

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,377
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post

    I personally don't see any reason to not remove rescue, other then "it feel bad for me" which is very subjective, I think this game has suffered too much for people complaining and whining about something having room for error, this is why we can't have Black mage with long casts and timers, because theirs actual room to mess up your job if your not playing it correctly, I think room to mess up is perfectly fine in a game like FF14.
    They changed Black Mage cast times because they decided they didn't want to design encounters around them. Not people complaining. A lot of people liked having longer cast times.
    (2)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,057
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    They changed Black Mage cast times because they decided they didn't want to design encounters around them. Not people complaining. A lot of people liked having longer cast times.
    I'm pretty sure a big reason why timers was changed WAS because it was seen as annoying to people because any sense of friction to them is bad.

    Cast times, debatably didn't even need to be changed for encounters. Partly it was changed because people complained about them, but they did likely see encounters "benefitting" for blm to change.
    (1)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,212
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'm pretty sure a big reason why timers was changed WAS because it was seen as annoying to people because any sense of friction to them is bad.

    Cast times, debatably didn't even need to be changed for encounters. Partly it was changed because people complained about them, but they did likely see encounters "benefitting" for blm to change.
    They specifically said in the patch notes that it was to accommodate the increased speed of high-end fights.
    (3)