Quote Originally Posted by ZephyrMenodora View Post
I simply dislike mechanics where I can be forcibly moved around the battlefield against my consent by another player's whims.

I main healers. I understand Rescue can be helpful.

You can also "cover for allies mistakes" by healing or if needing to ressing them. You don't have to approve of Rescue's existence to be a healer.
I dislike when a dps cleaves me with a mech but it happens. Theirs plenty of cases where a party member can screw up or even "grief" a player but we obviously shouldn't take that out of the game. Otherwise there would be barely any game left.

If you want interesting abilities like rescue to exist you've got to take the bad with the good.

I just think its ironic we're advocating for pruning more abilities that don't fit the very bland mould of 99% of abilities in this game, its the same excuse every time when a skill has a margin of error or fail state people complain that it shouldn't exist, I like rescue because it's a skill that can be VERY impactful but also has room for error on the healers part, which I think in a team based game is fine.

In summary:
Rescue is fine, Abilities that can accidently hurt someone are fine, in a game very dependent on mechs where if you mess them up it can easily cause a wipe, if you don't want to use rescue that's valid i can understand some level of anxiety, but being rescued wrongly is no more annoying then a DPS running into me and causing me to be downed because of overlapping mechanics