Maybe the players being out of position should consider that being a lesson when getting hit by the mechanic, and not having the healer shore up their mistakes by saving them.


Your a Healer your job is to literally fix mistakes, Even part of tanks jobs as the support role despite being budget dps actually should be using mitigations and cooldowns to save allies, Heck I like using cover once in a billion years to save a player from a mistake.
Rescue is fine, This game is a team based game, Healers and Tanks should have tools to help allies who make mistakes, Also when your recused out of a spot it's very clear a lot of the time that you were out of position.
Fixing mistakes shouldn't be literally your job. You cover the overall damage the raid/encounter does, the while the rest should avoid taking extra damage or shore up their mistakes by themselves. It's a team effort, and the others should know where to be when mechanics are in play.
It might be different on patch week where everyone is on the same boat regarding experience, but when it's one from previous encounters/expansions that they keep running into, repeatedly, then that's on them.
Hence I pulled Rescue from my hotbar. Too much of a hassle.


Yeah your the type of healer to not heal your dps because they took a vun, It's your job to help your team, mistakes happen sometimes in a team effort people will still make them. It's fine not to always be vigilant and not use a cooldown to save someone from a mistake I'd actually call not noticing a ally in need and not being able to save them from a error when you could have a mistake in it's own but hey I guess that's just a opinion now, but you're actually just griefing your group if you notice something and decide not to help because of some weird ego or it being too much hassle.Fixing mistakes shouldn't be literally your job. You cover the overall damage the raid/encounter does, the while the rest should avoid taking extra damage or shore up their mistakes by themselves. It's a team effort, and the others should know where to be when mechanics are in play.
It might be different on patch week where everyone is on the same boat regarding experience, but when it's one from previous encounters/expansions that they keep running into, repeatedly, then that's on them.
Hence I pulled Rescue from my hotbar. Too much of a hassle.
I guess I should take cover off my hotbar and not save a dps when two tank busters go out because who cares about my team when I'm playing a support role am I right? the other tank should have just stayed up! Guess I shouldn't intervention a DPS to save them because not my fault... This sort of mentality makes no sense if your ever interested in playing a support role, I frankly enjoy doing things to help keep people up because that's my Job as a Tank or Healer.
Maybe play DPS if you don't want to cover for allies mistakes, Rescue belongs on healers because it's a support ability it's that simple, use it or don't but mistakes are inevitable in ff14, it's strictly a part of your responsibility to help allies as a Healer and Tank.




I simply dislike mechanics where I can be forcibly moved around the battlefield against my consent by another player's whims.
Maybe play DPS if you don't want to cover for allies mistakes, Rescue belongs on healers because it's a support ability it's that simple, use it or don't but mistakes are inevitable in ff14, it's strictly a part of your responsibility to help allies as a Healer and Tank.
I main healers. I understand Rescue can be helpful.
You can also "cover for allies mistakes" by healing or if needing to ressing them. You don't have to approve of Rescue's existence to be a healer.


I dislike when a dps cleaves me with a mech but it happens. Theirs plenty of cases where a party member can screw up or even "grief" a player but we obviously shouldn't take that out of the game. Otherwise there would be barely any game left.I simply dislike mechanics where I can be forcibly moved around the battlefield against my consent by another player's whims.
I main healers. I understand Rescue can be helpful.
You can also "cover for allies mistakes" by healing or if needing to ressing them. You don't have to approve of Rescue's existence to be a healer.
If you want interesting abilities like rescue to exist you've got to take the bad with the good.
I just think its ironic we're advocating for pruning more abilities that don't fit the very bland mould of 99% of abilities in this game, its the same excuse every time when a skill has a margin of error or fail state people complain that it shouldn't exist, I like rescue because it's a skill that can be VERY impactful but also has room for error on the healers part, which I think in a team based game is fine.
In summary:
Rescue is fine, Abilities that can accidently hurt someone are fine, in a game very dependent on mechs where if you mess them up it can easily cause a wipe, if you don't want to use rescue that's valid i can understand some level of anxiety, but being rescued wrongly is no more annoying then a DPS running into me and causing me to be downed because of overlapping mechanics




Someone not knowing where to stand isn't the same thing as having your agency/positioning momentarily controlled entirely by another player.
The only saving grace of Rescue is that I rarely see it used at all.
When it is, in my experience it is primarily people outright trolling - because if we are in an online game and there is a mechanic that enables trolling - there will be people who do so.
Else, when it is used it usually isn't helpful (being rescued out of a mechanic where everyone needs to be on a circle, for example), or being rescued when you are trying to finish a cast before moving to safety that you would have met anyway, or the rescue coming too late and the person is hit anyway.
Rare, in my experience, is the situation where the rescue was genuinely helpful and necessary.
But I'm also not a healer that runs to "Tales from the Duty Finder" every time someone doesn't know a mechanic or even *gasp* dies and needs to be rezzed.
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