Quote Originally Posted by Daralii View Post
What kind of replacement skill would you propose that both accomplishes the same job as Rescue (if used correctly) but doesn't affect the person's position and can't be used to grief? I'm curious.
As I said in my post, give them an absurdly hefty shield or a 90% DR for a 2 to 3 seconds. This would require the healer to have good timing and knowledge of the fight. So it allows the skill expression crowd to puff their chests while not causing the other players a problem. It allows the "I must save them!" crowd to save folks without taking away someone's autonomy. It gives absolutely psychotic tank and healer duos another tool for doing absurd dungeon pulls. Gives Savage Raiders a new way to cheese stuff. I can't think of anyone who loses in this change, except the people who use rescue with malicious intent. And those people deserve to lose.

"But they still get a vuln!" Yeah, and they learned that hit gives a vuln and you got to save them from dying. Win Win imo. Plus, in 95% of content...a single vuln is not going to cause the entire run to collapse. "But it's a skill that rarely if ever sees use!" One, that's utter BS and you know it. People would not be this against or annoyed of a skill that 'rarely if ever sees use'. It's used a lot, just maybe not as much by you. Two, this change would likely make it see MORE use that is beneficial to the party as a whole. I could rant all day about this. I won't. But boy howdy I could.