


What kind of replacement skill would you propose that both accomplishes the same job as Rescue (if used correctly) but doesn't affect the person's position and can't be used to grief? I'm curious.It's certainly telling that a few players, even when the offer is made to replace Rescue with a skill that does the same thing (save a person from damage at range) but WITHOUT the yanking around, they still insist on wanting Rescue anyway.
Now what possible part of Rescue are they so adamant to keep access to? Hmm...
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