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  1. #10
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    802
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Rescue is great.

    I can't even count the number of times I used it to safe a sprout from things like Amon's one-hit-kill and I sometimes even got a "ty" in chat.
    It's also something unique to a role in the game and if we take it away then what is even the point in having such skills. We can just go to pure combat rotations.

    If you died because of rescue because it was too late then you probably would have died anyway and I say that as a BLM who loves to Aetherskate around.

    I'll be completely blunt.
    If such a skill is so annoying for some then they should just keep playing with the trusts because a misuse of a skill or simple mistake is normal when you play with other people. You will survive.
    Almost no ones uses Rescue anyway and if they do it, most often then not it's successful in my experience or at least wouldn't have made a difference.

    No, the skill doesn't need to be opt out, opt in or be removed.
    You simply need to accept that in an MMO human error happens and I guarantee that those moments have been the absolute minority of your duty experiences.
    If anything we need more skills in the game in an "interact with other players" fashion.
    Bring back Manashift for example, let WAR kick someone away to safety and so on.

    A successful Rescue is an awesome thing and shows that a healer was paying attention in the same vein a PLD successfully used Cover on a poor DPS facing a tankbuster.
    These are the moments that actually make an MMO.

    Sorry for the harsh words but I am honestly just annoyed by people wanting things removed or changed just for their personal preference, everyone else be damned.
    That was the entire reason why we lost other things already and right now it seems like the devs are just looking for reasons to scrap down jobs even more.
    (6)
    Last edited by Voidmage; 12-30-2025 at 12:17 AM.