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  1. #131
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    302
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    OP's sounds like :

    "I'm bad at this game and when people try to help me I feel offended!! I demand SE to remove this mildly annoyance!!"

    xD
    (3)

  2. #132
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    692
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Brandr View Post
    OP's sounds like :

    "I'm bad at this game and when people try to help me I feel offended!! I demand SE to remove this mildly annoyance!!"

    xD
    You are going in multiple different threads being rude and calling people "bad" in personal attacks. Maybe you should hold off on typing insults because you disagree with the poster?
    (5)
    Last edited by Kelg; 01-01-2026 at 11:16 AM.

  3. #133
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    302
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kelg View Post
    You are going in multiple different threads being rude and calling people "bad" in personal attacks. Maybe you should hold off on typing insults because you disagree with the poster?
    "I don't like being called out!".

    To be fair with you, no one likes.
    (2)

  4. #134
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    692
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Brandr View Post
    "I don't like being called out!".

    To be fair with you, no one likes.
    I don't need to be validated by you. Your opinion doesn't matter to me. You're just rage bating, and it doesn't work on me.
    (5)

  5. #135
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    302
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kelg View Post
    I don't need to be validated by you. Your opinion doesn't matter to me. You're just rage bating, and it doesn't work on me.
    Understandable, have a nice day!
    (0)

  6. #136
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    689
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kelg View Post
    You are going in multiple different threads being rude and calling people "bad" in personal attacks. Maybe you should hold off on typing insults because you disagree with the poster?
    Ironically, he only outs himself as being a bad player for a different reason because you can tell he only trolls/PKs others with Rescue based on his attitude.

    Healers don't trust us to be competent, I don't trust them to not be malicious. Fair is fair I suppose.
    (4)

  7. #137
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    302
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aidorouge View Post
    Ironically, he only outs himself as being a bad player for a different reason because you can tell he only trolls/PKs others with Rescue based on his attitude.

    Healers don't trust us to be competent, I don't trust them to not be malicious. Fair is fair I suppose.
    Fair point.

    Because the way someone acts in one aspect of their life must be the way they act in all aspects, right? RIGHT!?

    Anyway, I highly disagree with removing Rescue, as well as any idea that suggests removing thinking, fast decision making and teamwork of any game.
    Usually I'm not the one using Rescue, I'm the one receiving it since I usually play as melee dps and tanking.

    I've been playing this game for about 9 years and I have never ever seen it being used in a stranger with ill intention (making someone take a hit purposefully). In friends, yes, but in a complete stranger in a random roulette dungeon? Never.

    Maybe what SE could do is adding a feature where one can choose accepting or rejecting all Rescues.
    (1)

  8. #138
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,873
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    I have seen before were healer falls over the edge and before they go over, they use rescue on the tank so they both fall off the edge. They really need to remove it or add option to reject it. Have seen it used with ill intention a lot of times.
    (3)

  9. #139
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,070
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Or people can stop whining. They will not go out of their way to add some option to "opt out". Edit: They will not go out of their way to add an ability to a role and then let people just make the skill pointless.

    Making rage threads every year isn't going to change that.
    (3)
    Last edited by Mesarthim; 01-01-2026 at 04:24 PM.

  10. #140
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,662
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    While I personally don't care either way for Rescue being in the game vs not (there's times it comes in useful, and far more times where it isn't responsive enough/no reason to use it/etc)...

    There's been many times where 'we don't have space on the hotbars' has been cited as a reason that Healers shouldn't get more damage actions to bring some variety back to our moment-to-moment gameplay, between the damage instances that tend to be at least 10 GCDs apart on average.

    So, if we were given new damage actions that provide every Healer a different 'rotation' (and thus reinforce Job Identity, eg WHM is bursty, SCH is DOT heavy, SGE is fastpaced, AST focuses more on buffing allies and contributing via RDPS), and Rescue is the price we pay to have such an update, I'd happily say 'Goodbye Rescue, never knew ya'. However, if it's a case of 'remove Rescue, and replace it with nothing', we've already lost a lot of things and had them replaced with nothing already, so I would be against that, because we can already simulate that (having Rescue removed from our kit, and replaced with nothing) by simply not putting it on our bars


    On which note, another button that we can probably remove (and update to replace the functionality of) is Lucid Dreaming. It adds nothing to our gameplay to press the '3850 MP' button once per minute, and just punishes certain death timings harder than others. Instead, I'd rather see it gone to make room for, you guessed it, more interesting damage actions, and the MP economy it provides redistributed, either by increasing passive MP regeneration, increasing Piety's effect-per-statpoint, adding more interactions within the Job's kit wherein MP restoration effects trigger (eg akin to how Assize grants MP, SGE Addersgall spending grants MP, etc), reduction of certain MP costs, or some combination of all of the above
    (5)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

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