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  1. #1
    Player
    Kai_Izaki's Avatar
    Join Date
    Jun 2024
    Posts
    7
    Character
    Kaiza Izaki
    World
    Gilgamesh
    Main Class
    Ninja Lv 100

    Ninja doton ability needs three changes

    Been playing ninja for years and there is one problem with ninja that no one seems to talk about which is using doton in dungeons. There are a few issues which have exist since endwalker and need to be address because its very annoying to use in dungeons, for three reasons.

    1.Doesn't last long enough to complete your rotation and throws it off, because you have to constantly keep it up every 18 seconds which is just not enough time to do your rotation and get as much damage out as possible

    2.you have to use it because most of your damage is tied to it against mobs which is another problem

    3.It needs to actually follow around you so the tank doesn't have to worry about pulling the mobs in because yes its annoying when they actually dont know to do so and it would make a lot more since and be more convenient for it to follow around you anyway.

    So these are to three changes that should happen.

    -increase the duration to maybe 30 seconds because nerfing it after shadow bringers never made sense in the first place

    -make doton actually follow around you which will fix a lot of problems such as the tank having to know to pull the mobs in which can also be annoying for both the tank and the person playing ninja.

    -make it to where the moajority of your damage is no longer tied to doton.

    These are just the 3 changes I would do which would make ninja a lot better and less annoying to play in dungeons.
    (0)

  2. #2
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    518
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Ninjas just need an ability that lets you move Doton to your current location and nothing else. It's already a very powerful ability, so it doesn't need any damage buffs or duration changes. Making it follow you around wouldn't be great because then you lose the utility of gravity in stuff like deep dungeon solo, and there are also times where you want to be away from your doton in raid settings.
    (2)
    Last edited by Kelg; 12-25-2025 at 03:42 AM.

  3. #3
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    334
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kelg View Post
    Ninjas just need an ability that lets you move Doton to your current location and nothing else. It's already a very powerful ability, so it doesn't need any damage buffs or duration changes. Making it follow you around wouldn't be great because then you lose the utility of gravity in stuff like deep dungeon solo, and there are also times where you want to be away from your doton in raid settings.
    You can move Doton with you albeit just at the start of it. Use Shukuchi when Doton is placed and it will move to your next position. A niche trick. Outside of that, Doton is pointless to use at level 90+ unless you need it for aoe. If people also limit their screen with visuals, they won't see Doton on their screen so they won't know if you placed it or not.
    (0)

  4. #4
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    362
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    I don't see the problem, there's nothing saying Doton needs to be up for the full duration of your rotation. Having it follow you would be kinda lame too, as long you think carefully about where you place it you shouldn't need to move it most of the time. If a tank is actively moving the mobs out of your Doton for some reason, that's something you can politely talk to them about.
    (2)
    Bring back 6.0 Dragoon.

  5. #5
    Player
    Kai_Izaki's Avatar
    Join Date
    Jun 2024
    Posts
    7
    Character
    Kaiza Izaki
    World
    Gilgamesh
    Main Class
    Ninja Lv 100
    The main problem more then anything is the duration. It needs to last longer like it use too back in shadow bringers, you have to keep it up because a lot of your damage is tied to it, which would not be a big deal if the duration was a lot longer, so yes it should last longer then 18 seconds because right now its just annoying to use and it can be better. Also adding a button that allows you to move it would just make things feel even more clunky. I don't understand why making it where it follows around you would be a big deal, and saying that would be lame is not really an argument because you can also make the argument that the tank having to know to pull stuff in it and the 18 second duration is also lame, mind you doton is only used for dungeons so making it feel better to use should not even be a big deal to people not to mention it would actually give you more mobility withe the ability if it just followed around you. I would even say just increasing the duration alone would make it so much better to use and not annoying. They could just increase the duration and I would be fine with that. But also ninja in my opinion was never really fun when it comes to killing mobs in dungeons, and I always felt that doton could just be repleaced with something better such as maybe making it a thrid area combo like how samurai has.
    (0)
    Last edited by Kai_Izaki; 12-25-2025 at 04:47 AM.

  6. #6
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    518
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MayuAmakura View Post
    You can move Doton with you albeit just at the start of it. Use Shukuchi when Doton is placed and it will move to your next position. A niche trick. Outside of that, Doton is pointless to use at level 90+ unless you need it for aoe. If people also limit their screen with visuals, they won't see Doton on their screen so they won't know if you placed it or not.
    I'm aware of that, but it's more of a neat trick than something useful.
    (1)

  7. #7
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    518
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kai_Izaki View Post
    The main problem more then anything is the duration. It needs to last longer like it use too back in shadow bringers, you have to keep it up because a lot of your damage is tied to it, which would not be a big deal if the duration was a lot longer, so yes it should last longer then 18 seconds because right now its just annoying to use and it can be better. Also adding a button that allows you to move it would just make things feel even more clunky. I don't understand why making it where it follows around you would be a big deal, and saying that would be lame is not really an argument because you can also make the argument that the tank having to know to pull stuff in it and the 18 second duration is also lame, mind you doton is only used for dungeons so making it feel better to use should not even be a big deal to people not to mention it would actually give you more mobility withe the ability if it just followed around you. I would even say just increasing the duration alone would make it so much better to use and not annoying. They could just increase the duration and I would be fine with that. But also ninja in my opinion was never really fun when it comes to killing mobs in dungeons, and I always felt that doton could just be repleaced with something better such as maybe making it a thrid area combo like how samurai has.
    Increasing the duration would not be good because they would adjust the potency per tick to be less. Most cases where you need AoE the mobs die before doton expires, even in M6S they were dying before doton ran out. Making it longer would be a big nerf and ninja is more close to needing a buff than a nerf. And I already explained why making it follow you would be bad as well. The Doton combo is makes ninja feel a little more unique than other dps's aoe rotation, and I feel like its satisfying to use up until the point where the tank pulls the mobs out of it. A button to move Doton would literally fix everything about the skill.
    (0)
    Last edited by Kelg; 12-25-2025 at 07:58 AM.

  8. #8
    Player
    YumieYumiki's Avatar
    Join Date
    Jan 2025
    Posts
    144
    Character
    Yumie Yumiki
    World
    Omega
    Main Class
    Rogue Lv 100
    With all the AoEs that even trash mobs do nowadays the tank pretty much have no choice but to move mobs out of it, so yeah repositioning it could be nice.

    Also from a purely cosmetic PoV maybe it could look a little more interesting than a patch of shit
    (1)

  9. #9
    Player
    Kai_Izaki's Avatar
    Join Date
    Jun 2024
    Posts
    7
    Character
    Kaiza Izaki
    World
    Gilgamesh
    Main Class
    Ninja Lv 100
    I would say maybe reworking doton all together or replacing the ability with something better would be much more of a good idea, because the ability honestly feels redundant anyway, I just dont think giving an extra button to move doton is a good idea because like I said before it just makes the ability more annoying to use and feel clunky. maybe the better solution is to rework it. I dont want to have to press a button and stop my rotation just to move an ability, it sounds good on paper but the question is does that actually feel good to play? if buffing the duration really is a problem then either rework it or take it out the game and replace it with something better and again I would say the mojority of your damage should not be tied to doton that's also an issue. 8.0 is probably when they will most likely change it anyway if im being honest.
    (0)
    Last edited by Kai_Izaki; 12-25-2025 at 12:05 PM.

  10. #10
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    518
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kai_Izaki View Post
    I would say maybe reworking doton all together or replacing the ability with something better would be much more of a good idea, because the ability honestly feels redundant anyway, I just dont think giving an extra button to move doton is a good idea because like I said before it just makes the ability more annoying to use and feel clunky. maybe the better solution is to rework it. I dont want to have to press a button and stop my rotation just to move an ability, it sounds good on paper but the question is does that actually feel good to play? if buffing the duration really is a problem then either rework it or take it out the game and replace it with something better and again I would say the mojority of your damage should not be tied to doton that's also an issue. 8.0 is probably when they will most likely change it anyway if im being honest.
    Removing doton would make ninja more similar to other jobs. People always complain that all the jobs are the same, and this would just homogenize ninja with the other classes. Doton is a limitation with a powerful payoff if executed correctly. In my opinion limitations are what make jobs fun and unique because you have to play around it. Also, Viper is right there if you want a more standard melee... I don't see why they should fundamentally change how ninja aoe feels when it's been this way since ARR.
    (3)