Make these Pot Fates last 5 minutes minimum, they literally melt too fast....


Make these Pot Fates last 5 minutes minimum, they literally melt too fast....


And up the amount of people that can get a pot. 20 pots per fate is way to few when over half a zone of 72 people gather for it.




Oddly enough, soloing them can also be miserable or even not be doable before it expires, so upping their HP would become even more of a problem when there are not many players. Obviously it needs to scale dynamically, but SE doesn't think they can scale it better.
The way to improve this would be the scale boss' incoming damage based on the size of the boss' enemy list. I suggest this because obviously SE hasn't thought of this approach before.

The issue is not the HP on the Pots mobs themselves, it's the scaling and how it works in Occult in general (for all Fates)
Basically SE did what I think was a really dumb option which was to scale the HP of the Fate based on the last time that Fate was completed and the number of people that completed it
This means:
- If a large group of say 20 people go to South Pots and wipe it, then the next time it's a much smaller group of say 5 people, it will take forever to finish (I literally encountered this scenario last night as the room emptied near its end of timer)
- If a tiny group of say 3 people go to South Pots and wipe it (let's say the first Pots as the instance is just starting up), and then 25 people go in the next time (because the instance has filled by then), the mobs die in under 2 seconds (I've literally seen this as well)
This approach is completely wrong, they should have simply scaled the Fate based on a calculation of the number of people in the instance who are not presently engaged in a CE or in the Tower at the time the Fate is started (when the first person enters the Fate's prox). I mean how hard is it to come up with that honestly :/
Edit: also yes, capping it at 20 pots is completely and utterly stupid, idiotic, several other less savory words. I pay for this game, why should I lose out on the fun of hunting down the pots chest just because SE wants to pretend their content lasts longer than it actually does. This is actually one of my few but very large issues with the game as it is now, alongside its poor stability :/
Last edited by Appleboops; 12-23-2025 at 10:23 PM.
Devs of this game love to gatekeep and create FOMO effects for you. Why not let everyone enjoy the game when you can limit it to just a few of those that play 24/7 and camp spots.

In an odd way, this might be something they put in to discourage camping. Yet, it is currently having the opposite effect, in which more people camp the spots because they did not get the pots despite getting gold ratings. It should be capped at around at least half of the maximum of players in one instance.
Last edited by TeresaFortell; 12-24-2025 at 01:11 AM.
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