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  1. #1
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,249
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100

    Crescent Occult POT fates too short

    Make these Pot Fates last 5 minutes minimum, they literally melt too fast....
    (1)

  2. #2
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    516
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    And up the amount of people that can get a pot. 20 pots per fate is way to few when over half a zone of 72 people gather for it.
    (5)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,218
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Oddly enough, soloing them can also be miserable or even not be doable before it expires, so upping their HP would become even more of a problem when there are not many players. Obviously it needs to scale dynamically, but SE doesn't think they can scale it better.

    The way to improve this would be the scale boss' incoming damage based on the size of the boss' enemy list. I suggest this because obviously SE hasn't thought of this approach before.
    (1)

  4. #4
    Player
    Appleboops's Avatar
    Join Date
    Nov 2025
    Posts
    100
    Character
    Cherrie Blossoms
    World
    Diabolos
    Main Class
    White Mage Lv 100
    The issue is not the HP on the Pots mobs themselves, it's the scaling and how it works in Occult in general (for all Fates)

    Basically SE did what I think was a really dumb option which was to scale the HP of the Fate based on the last time that Fate was completed and the number of people that completed it

    This means:
    - If a large group of say 20 people go to South Pots and wipe it, then the next time it's a much smaller group of say 5 people, it will take forever to finish (I literally encountered this scenario last night as the room emptied near its end of timer)
    - If a tiny group of say 3 people go to South Pots and wipe it (let's say the first Pots as the instance is just starting up), and then 25 people go in the next time (because the instance has filled by then), the mobs die in under 2 seconds (I've literally seen this as well)

    This approach is completely wrong, they should have simply scaled the Fate based on a calculation of the number of people in the instance who are not presently engaged in a CE or in the Tower at the time the Fate is started (when the first person enters the Fate's prox). I mean how hard is it to come up with that honestly :/

    Edit: also yes, capping it at 20 pots is completely and utterly stupid, idiotic, several other less savory words. I pay for this game, why should I lose out on the fun of hunting down the pots chest just because SE wants to pretend their content lasts longer than it actually does. This is actually one of my few but very large issues with the game as it is now, alongside its poor stability :/
    (0)
    Last edited by Appleboops; 12-23-2025 at 10:23 PM.

  5. #5
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    480
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kisshu View Post
    And up the amount of people that can get a pot. 20 pots per fate is way to few when over half a zone of 72 people gather for it.
    Devs of this game love to gatekeep and create FOMO effects for you. Why not let everyone enjoy the game when you can limit it to just a few of those that play 24/7 and camp spots.
    (2)

  6. #6
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    London
    Posts
    311
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Devs of this game love to gatekeep and create FOMO effects for you. Why not let everyone enjoy the game when you can limit it to just a few of those that play 24/7 and camp spots.
    In an odd way, this might be something they put in to discourage camping. Yet, it is currently having the opposite effect, in which more people camp the spots because they did not get the pots despite getting gold ratings. It should be capped at around at least half of the maximum of players in one instance.
    (0)
    Last edited by TeresaFortell; 12-24-2025 at 01:11 AM.