Hello Dev Team,
I would like to officially request that the devs add an invuln to all S rank and SS Rank hunt marks in the game to prevent people from pulling them early.
Details of my suggestion are as follows:
- S rank mobs should have a 3 min invuln that begins the moment they spawn.
- SS minions should have NO INVULN
- SS rank hunt marks should have a 1 minute invuln (especially the SS rank (Forgiven Rebellion) that appears in Kholusa) that begins the moment they spawn
Given the rarity of S rank mobs (with each individual S rank spawning a couple of times per week per world) and the number needed for certain achievements, I believe that the S rank hunt process could be greatly improved by the addition of an invuln to the marks as soon as they spawn.
This would give people time to get through the queue to world travel to an S rank ensuring that those who want to help kill one can do so.
A special thank you goes to to Zirnahct Hollkoensy of Adamantoise for originally shouting this suggestion in game today.
Edit: Since someone asked, on the NA servers it is considered customary to wait at least 3 minutes past when the S rank hunt mark spawns before pulling it. (Yes, I am aware that NA is not the only regional data center and other RDCs may have different ways of doing things). This is to give players time to travel to the world and zone in question so that they have a chance to hit the S rank hunt mark at least once before it is killed.
Typically the person who spawns the S rank gets to decide when it is pulled since it is "their" spawn and their hard work went into triggering it. Sometimes they state they don't care and then we usually decide as a group what the pull time is. But the bare minimum delay between spawn and pull time is usually 3 minutes, hence my suggestion of a 3 minute invuln.
Purposefully pulling before the player agreed-upon pull time in an effort to irritate other players could be considered nuisance behavior under the TOS.

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