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Thread: 8.0 job thought

  1. #1
    Player
    killbot3's Avatar
    Join Date
    Apr 2012
    Posts
    5
    Character
    Shamgar Anath
    World
    Exodus
    Main Class
    Miner Lv 100

    8.0 job thought

    Just a thought... bring back from way back when leveling multiple classes meant something. You want your paladin to heal, level whm some then. Your black mage is stealing aggro ... OK they got rid of bards lose aggro skill... and make it easy for tank to hold aggro now. I do like how some things are stream lined and simple now, but also that makes classes cookie cutter this is best way to play without having to think as much.

    For overhaul would be fun to have classes you know steal from other classes you know and make your strong bursts more reserved for when it's needed as a safety net. I know I might be one of few in that but it was interesting to piece together new ideas for new content for your character to overcome, not just know where to stand and move for the new boss.
    (0)

  2. #2
    Player
    Selsix's Avatar
    Join Date
    Aug 2013
    Location
    Old Sharlayan
    Posts
    227
    Character
    Tristan Chevrefeuille
    World
    Jenova
    Main Class
    Reaper Lv 100
    While I enjoyed them to an extent and honestly wish this game had a subjob adjacent system like FFXI to improve customization of play, you will never see cross class skills return. In a game like this, they aren't optional. Cross class skills were mandatory, if you didn't have them people didn't bring you for high end content. This resulted in heavy complaining and they were removed and replaced with role abilities.

    It's a flaw with the design of the game really. Cross class skills were poorly implemented. I'd love to see them take another crack at something like it, ideally with more customization like subjobs offer in XI as I said, but SE seems to want to take player choice away rather than give us more unfortunately. We don't even have talent trees which is a VERY basic MMO feature almost every game has except this one. They design jobs to be played one way and one way only with zero actual thought or choice on the part of the player.
    (0)

  3. #3
    Player
    jimmybe29's Avatar
    Join Date
    Apr 2021
    Posts
    52
    Character
    Yamakaji Edo'sen
    World
    Moogle
    Main Class
    Monk Lv 100
    Quote Originally Posted by Selsix View Post
    SE seems to want to take player choice away rather than give us more unfortunately. [...] They design jobs to be played one way and one way only with zero actual thought or choice on the part of the player.
    Yes, everything is linear in this game, there's no "builds" whether it be gearing or using jobs differently. Players who are interested in combat content are losing taste in the game because everything is bland, and they keep removing job identity.
    Let's see where 8.0 gets us :copium:
    (3)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,182
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Considering this is literally what the community asked for (cross-classing was universally despised), I have a hard time seeing them bring it back in any way, shape or form lol.

    I think it could be cool with major adjustments and changes to how it worked, but it’s a pointless exercise to think ‘what if’ when we already had it and the playerbase rejected the concept entirely
    (1)

  5. #5
    Player
    Drimn's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Marius Drimn
    World
    Seraph
    Main Class
    Red Mage Lv 100
    You're going to get 5.0.3 job design, and you're going to like it.
    (0)