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  1. #131
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    363
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    It's kind of ironic.

    Red Mage is and always has been my favorite Job in every Final Fantasy it has been available.

    So much so, I pre-ordered Stormblood so I could have early access to it. An adept with both White and Black Magic and Melee - I love jack of all trade jobs. Bit of everything.

    My Red Mage job has yet to ever break past into level 60 in all that time because, I felt and still do that it's just a glorified Black Mage with a melee combo tacked onto it.

    I was more upset actually that it has so little "Whitemage" in it at all. The white spells are more or less a fill in gimmick for two spells that do the same things. same potency. same single or aoe. Just other than one fills the other gauge.

    I was finally gonna get around to leveling it after all these years to have a support dps, but now I've learned they'll most likely be removing raise from RDM in 8.0. Which will make it even less half whitemage than before.

    In my honest to gosh opinions if we were to get a serious overhaul.

    I'd say it should be melee up front.
    It's black magic should be it's ranged attacks.
    And It's white magic should be heals.

    No need to really balance either of them, that whole concept seems silly to me. I'd say melee positionals or combo that will grant you free instant casts of Black Magic for one variant and another for white magic.

    I think that would be more Red Magey.
    (2)

  2. #132
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,692
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    ^ I mean it does have its fair share of White Magic... there is just a misconception that White Magic, particularly in this game, is all about support and healing, when it is supposed to rival Black Magic in offensive properties at times.

    Stone, Aero and Holy are spells employed by white mages in this game's lore; Red Mage uses Verstone, Veraero and Verholy as well as having access to Vercure and Verraise, which absolutely help in a pinch. You technically have MORE white magic than black magic on Red Mage in this game.

    Furthermore, while Red Mage in older games did have more powerful supportive capabilities than in FFXIV, you still wanted to get the most out of its offensive kit unless your team did not have spread-out access to healing or you had no dedicated Healer job on the team.

    I think while Red Mage "could" have more interesting support options, it will probably hamper Red Mage too much as the philosophy of utility tax has yet to shift quite a bit.
    (0)

  3. #133
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    363
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    ^ I mean it does have its fair share of White Magic... there is just a misconception that White Magic, particularly in this game, is all about support and healing, when it is supposed to rival Black Magic in offensive properties at times.

    Stone, Aero and Holy are spells employed by white mages in this game's lore; Red Mage uses Verstone, Veraero and Verholy as well as having access to Vercure and Verraise, which absolutely help in a pinch. You technically have MORE white magic than black magic on Red Mage in this game.

    Furthermore, while Red Mage in older games did have more powerful supportive capabilities than in FFXIV, you still wanted to get the most out of its offensive kit unless your team did not have spread-out access to healing or you had no dedicated Healer job on the team.

    I think while Red Mage "could" have more interesting support options, it will probably hamper Red Mage too much as the philosophy of utility tax has yet to shift quite a bit.
    It's more like the addition of Whitemage's offensive spells the way how they work with Redmage works now just feel like different colored versions of the same attack.

    I'm all for there being White offensive magic just the same. But they should act differently. Veraero could at least act the way Aero 3 did, where it's a mass aoe dot.
    I don't think an AoE spell with the same potency and no difference is really fun... At least with black mage with fire and ice it serves as a burn phase and a mana ramp phase.

    I think though overall it be cooler to have that healing utility where maybe it's not as strong but being able to spam out its own healing with one of its saved up White Mage procs be really cool.

    I think getting in there with a good swordwielding kit schwing schwang

    backing up and having options of black magic or white magic that you built up by doing different melee combos be more satisfying.

    But I guess it would muck things up... iunno I thought it be interesting.
    (0)

  4. #134
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,230
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    The thing is there is too many jobs in FFXIV and the Game would be better off if they took away 1 Healer, 1 Tank and 2-3 DPS jobs

    So I am like, lets discard Gunbreaker, Sage, Reaper, Viper, Pictomancer.

    No new skill designs or anything to the current jobs left or new animations, in fact in most cases go back to the old animations.
    (0)

  5. #135
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,859
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Endwalker pvp RDM was interesting in a way, as picking between White or Black Shift would offer defensive/healing or purely offensive options. That's a bit how pvp PCT currently works, albeit in a simplified manner (Comet vs Holy).

    But this makes zero sense in the current pve environment because only damage matters.
    (3)

  6. #136
    Player
    Solilunaris's Avatar
    Join Date
    Jul 2019
    Posts
    31
    Character
    Vaasah Solilunaris
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    Endwalker pvp RDM was interesting in a way, as picking between White or Black Shift would offer defensive/healing or purely offensive options. That's a bit how pvp PCT currently works, albeit in a simplified manner (Comet vs Holy).

    But this makes zero sense in the current pve environment because only damage matters.
    I liked the dual stance too, it was skillful and very on theme. Disliked the white and black magic circle around me at all times tho..
    Unironically believe that PvP has some of the best job identity and mechanics. Hope some stuff leaks into pve.
    Coping for 8.0 but hope is very very very fickle
    (1)

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