If people aren't allowed to have an opinion just because they don't engage with hard content then this game is truly done for.
We can then form a council of top raiders and delete anything that isn't savage upwards.
It's why we got the 2min meta in the first place.
The whole "running to tomestones as soon as someone has an opinion on job design" is why people loose their respect for raiders and I personally include myself in the later even if only in a more casual way nowadays aka not doing raids on content.
Fact is, and I think both sides could agree to this, that those changes don't just effect savage raiding but also content below it and despite what some like to think, that content also matters. Problem is though that the devs seemingly have abandoned all form of finding a balance.
Last but not least, just because someone doesn't do high end raiding does not mean they have no idea of their main job. Some simply don't have an interest but would be able to raid.
I have seen enough legend titles fail at simple dungeon mechanics and first time raiders who let those legends look like amateurs.
What I do agree though is that the term white knight is thrown around way too often here.
The changes have been done because of savage and for people who think being in melee range was job identity that is a problem.
I have really no idea why people bring up savage optimization in a thread about job identity.
No one disagrees that the job is easier to handle now and better in some fights, they are annoyed that yet another job got part of it's identity sanded away for the sake of fight design or that they actually liked planning around that thing in the past just like BLM mains liked working around the timer.
Are people unable to accept that players exist who want to have fun with a job in every content instead of only a percentile even if that is fun in itself?
Edit:
Just FYI, this was more a general post and not at you specifically, just using this part of your post.



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