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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    As a (ex)Bard, its nice to see we’re not the only job in the game whose players will completely cannibalise its own design in some sad, misguided attempt to improve its dps output (let’s be real who actually cares about dps output if they’re all going to be practically 2D in design complexity / effort). Wonder how long it’ll be before they remove Dualcast because ‘it causes undue stress that there’s a minor variation in how this caster uses spells compared to the other two’. I mean Black Mage already has barely any cast times, right? Just make them all Summoner, that’ll be real fun.

    So. now we have ‘Archer firing laser beams from the sky with their hands’ and ‘magic swordsman slicing enemies with a slashing weapon from 10 miles away’ (but it’s ok because it’s only 3 combos per 120s or whatever). What’s next, Monks punching the enemy at max range?

    Makes you question why in the world they’d even use a sword if they’re going to attack from so far away, but eh, not like devs give a shit about lore and logic anymore lol.
    (3)
    Last edited by Connor; 12-22-2025 at 11:36 PM.

  2. #2
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    682
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Connor View Post
    As a (ex)Bard, its nice to see we’re not the only job in the game whose players will completely cannibalise its own design in some sad, misguided attempt to improve its dps output (let’s be real who actually cares about dps output if they’re all going to be practically 2D in design complexity / effort). Wonder how long it’ll be before they remove Dualcast because ‘it causes undue stress that there’s a minor variation in how this caster uses spells compared to the other two’.
    The more likely possibility is that they just change the cast times so it doesn't matter if you Jolt > Verthunder/Veraero or Verthunder/Veraero > Jolt (same with the AOE versions). Or maybe they make it so White/Black balance doesn't matter anymore, you can fill up Black first, and White fills up the same instead of being reduced. (You still need both filled enough to use magic sword attacks though.)
    (0)

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