Quote Originally Posted by Milkbeard View Post
People who are new to Red Mage or following "new-gen" takes are claiming the job is rigid. RDM is not locked to a 2-minute meta. We have the active choice to either Mana Rush or Align.

Choosing to rush depends entirely on your group's projected clear time. For example, with a clear time of 7:30, it is objectively better to use Manafication on cooldown, which desyncs it from the 2-minute cycle. Even in a "Triple Melee" reopener, the first combo isn’t even under Embolden. Please be careful with what you say when jumping into RDM discussions if your only perspective is how the job fits into a standardized meta. Remember: Embolden is for the group; your resources are for the encounter.

Please stop spreading misinformation or bashing the developers when RDM is arguably the best-designed caster in the game. If you want to complain, ask for our melee range to be restored rather than demanding a gutting of the kit.

You should take the time to understand the complexity you’re missing: learn the difference between mana rushing, standard alignment, and hybrid play during Ultimate phases. "2-minute meta" is just a buzzword for our class—it’s simply when your group needs embolden and that isn't strictly locked to 2 mins either. If you’re complaining about the 2-minute meta, you’re really just complaining about doing a double-melee combo. If you don't like that, you haven’t liked the job for five years and should have switched by now.



source the balance.

There is hardly an argument for the 2 min meta being an issue for RDM. I won't hear it to be honest.

You are probably the biggest white knight I have seen for these changes.
All we are talking about is that the job identity of Red mage has taken a concerning hit. It’s a fact.
We are asking for a better, more fun to play fix or to restore the melee range as it was, nothing more.
SE has a concerning track record as for now ruining jobs accounting for bad combat design.
Hells PVP has better job identity in ALL jobs than PvE. It shows that it’s possibile to have more, they just pander to people that want every minor difficulty leveled down. It’s boring and lazy game design.
A melee-caster jack of all trades that has 4 melee combos executable from range is a joke. Full stop.