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  1. #10
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Voidmage View Post
    People being "crybabies" was the entire reason why we got Paradox in ice phase back. Would you say that was unneeded?
    If we stopped complaining about job homogenisation then we will end with the absolute bottom of job design.
    And the "bit of a hit to class identity" wouldn't be so bad if we didn't have additional hits on the road till now with other jobs.
    Like I said before where do you draw the line?
    The reason why you see so much pushback nowadays even for small simplifications or things that are actually qol is because there simply is no trust left in the devs given their track record of designing around only the high end raids nowadays.
    If we see those simplifications here now, why should I trust in 8.0 being different anymore?
    I don't want my game be watered down to one button wonders and simple AOE dodging just for the sake of fight design.
    You are basically saying that each of us who enjoyed planning around those things like melee range or Enochian timers should shut up go away.
    People can like those changes and the others but I am selfish in that I want to have fun with the jobs like I actually had before, only to see what made those jobs fun for me get more and more eroded away for the sake of others.

    No just keep it functional and try to know what you're talking about. I see a lot of dog piling, but no examples or data or anything to back it up other than being mad about the range change on 3 gcds changing while under a buff.

    Quote Originally Posted by ForsakenRoe View Post
    They designed bosses in the past where RDM needed to be in Melee range for its combo, but it somehow wasn't a problem for them back then. I don't remember any of these kind of complaints back in, say, Stormblood when RDM was introduced. If there were such complaints, surely this change would have happened sooner?
    It's the encounter design that changed, not the Melee combo. So maybe, instead of saying 'wow it sucks to do the 2min burst when I have to go to Narnia to solve this mechanic', SE should consider not having the 2min burst be during a mechanic that sends the Ranged to Narnia? Have them go to Narnia for a mechanic at 1:30, then come in again for the 2min burst as the 'recovery' from that mechanic?
    I imagine that the 'fun' will be the same as it previously was, and that we'll just eventually get used to the change. But the identity being alive/dead is definitely up for debate, as I'd argue that removing the Melee requirement of a Melee combo, is as weird and damaging to the identity of RDM, as making all of the Ninjutsus on NIN be Melee range would be to a NIN's identity. 'It's a rapier, why can I hit from all the way over here with it' and 'It's a lightning bolt, why do I have to be inside the boss's backside to call a lightning bolt down on them', two sides of the same coin IMO
    If you're referring to me on that last part (RDM was never a melee), I'm fully aware, I was just musing in a previous post that it could be an interesting way to resolve RDM's issue of 'perpetually 6+% behind BLM because who knows why'. If it were up to me from the very start, RDM would have been a Tank.
    I need to know what fights you think RDM was designed as having a melee space for so that we can keep this conversation functional. I see your points, I just can't get behind the idea that RDM has ever played like a melee without any truth or evidence. The rapier wasn't removed it was enhanced under a buff.
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    Last edited by Milkbeard; 12-21-2025 at 07:39 AM.

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