Quote Originally Posted by Reinhardt_Azureheim View Post
These "obnoxious pain points" as you call them is quite literally what sets certain jobs apart from their peers. If everytime we just removed "pain points" rather than actually add reward for dealing with said breakpoints, then we could literally just boil jobs down to five sub categories, put them in role labled grey boxes and call it a day, not like it makes any difference what we pick from what's inside them.

If you (as in, to whom it concerns, not "you" you) wanted a ranged job that has less or no friction with melee attacks, you had three other casters and three phys ranged to choose from. And if balance in this game wouldnt be so utterly lopsided in favour of melees, maybe we could go back to make the 4th dps spot be a flex spot where a Red Mage could be in an actual melee position. But instead, we have to go through "removing pain points" because they make fight design clash with job design and its 2min cooldown philosophy.
I 100% agree with what you said, the way they want the entire game balanced around the 2 min meta made everything worse with time. They want to make and add different mechanics to fights, so they "sacrifice" jobs in the process because everything has to fit 2 mins. Just having 1 mechanic where the ranges are in a ranged position during 2 mins is enough for them to remove any melee "constraints"
Also, bring back SHB SMN