Quote Originally Posted by Valence View Post
I mean, you can also make a change so that you only have to spamm a single button during burst that condenses all of your abilities into one, that's making the buff window easier too. Why would people complain about it?
Heck, condense the whole rotation into a single button, job should be easier to play, who in their right mind would complain about it?
We should do exactly that. SE did it with Healers, and it was universally accepted as 'the best video game design decision of the century' and everyone loves it /s

Quote Originally Posted by Valence View Post
It's always the story and it's been going on for a long time. Remember that when P10 got released they buffed most healers and mitigation abilities to 50 yalms? And made their bubbles cover the whole screen?
30y (And 20y for GCD actions like Succor, more recently), but yes

There were times, such as M8S adds, where you had to think about what healing actions to use because you were out of range. Whether to leave the party on the other side to the cohealer, or to find an action you can use that hits both sides at once. For example, SGE couldn't hit everyone with Ixochole there, but they could hit everyone with Pneuma, or Holos, or Panhaima. It provided opportunities to be more creative in the solution for 'how to heal party', rather than just defaulting to 'press Succor/Medica'

SCH is the worst offender for this. The fact that you can move the Faerie to a different location from yourself, indirectly extending your healing range, gave SCH the potential design space for some really interesting interactions when it came to 'party is on opposite sides of the arena for this mechanic'. But now we have 20y Concitation, so whatever cool planning you came up with for those adds, is less relevant now, because you can just press Succor between each hit instead