Zitat Zitat von Kishin12345 Beitrag anzeigen
Well the way this game evolved over the past expansions has been that the focus lies on the fights. The difficulty comes from the encounter and not the job. So it is natural that they bend the job to the fight when that is the focus. It is probably that they design the fights and then hand it to the job balancing team and tell them to work with that.
Yeah, and that's wrong. This flawed, backwards thinking of theirs taken to its conclusion will result in every job being exactly the same and boring to play. We need to return to having a balance between raid and job difficulty - and jobs go beyond any one encounter, so the encounters should be designed to accommodate the jobs rather than vice versa.