Quote Originally Posted by Underscore View Post
It's crazy how backwards the developers' priorities are when it comes to encounter vs job design.

They make a Savage fight where Red Mages can't get in range to do their melee combo during one of the 2 minute windows... and their response to that little dilemma isn't to simply adjust the raid mechanic like any sensible person would, but instead to remove the 2-minute melee combo from the job itself.

What are we doing here? Why are we removing core features of the jobs and taking away their identity across the entire game for the sake of uptime during a single raid mechanic in an individual fight? Fights should be designed around the jobs, not the other way around.
Well the way this game evolved over the past expansions has been that the focus lies on the fights. The difficulty comes from the encounter and not the job. So it is natural that they bend the job to the fight when that is the focus. It is probably that they design the fights and then hand it to the job balancing team and tell them to work with that.