In street terms this would be called downplaying it. What you're encouraging is just waiting until the last moment, call it idleness or being impassive, not every person has to sit idle or wait for further such things to happen before speaking their mind and come to conclusion especially if such things has already happened enough times to consider thinking.
Not every job has to fit a particular role perfectly or even good enough, that's what makes some people consider playing a different job, i too don't see the point of literally starting to shapeshift every single job to fit every role or every moment of the fight, the balance shouldn't be decided by that singular moment of a singular duty and as others have suggested the duty should instead allow players to express their skills more freely rather than putting every person in the same pot.
Finding new challenges and creating solutions for the cons of my jobs is the reason i started and continued playing this game, being handheld until the very end isn't fun let alone engaging.


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