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  1. #1
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    838
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Kishin12345 View Post
    Also a funny thing is if yoshi talks about blm identity, he never mentions anything like timer management. He always just describes blm as destruction incarnate, so basically just a selfish high damage caster using destructive fire spells. I think their idea of identity is just completely different to what we think here.
    Btw in jp the rdm changes are mostly welcome as far as i could see. One or two disappointed but understanding comments.
    If the identity of BLM for some is to just do damage then we can just delete the ice phase and mana costs at this point as well as the cast times.
    Make everything instant casts and only explosions.
    Funnily enough they already tried that with Paradox and removing it in ice phase because of cold logic.

    At this point I think I simply lean back and look at 8.0 unfold.
    But I don't see change coming given all that.
    All for the sake of the fight design, guys.

    I give up here...
    (2)
    Last edited by Voidmage; 12-21-2025 at 06:01 PM.

  2. #2
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    713
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I've been saying for a long time that Job Identity and Balance cannot co-exist in the realm of FFXIV. It's one or the other.
    (1)
    99.99% chance probably a Titanman alt

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    The changes haven't bothered me as a primary (though casual) RDM player -- getting Prefulgence immediately feels a bit unsatisfying for vibes, but the other side of the coin is feeling like I'm not pulling my weight in Pilgrim's Traverse because the monsters are dead by the time I can use my big spells. Neither feels good but I'm not sure which is preferable.

    The "ranged melee phase" doesn't bother me. It just feels like every so often I temporarily geta chance to charge up and fling spells that are normally used at melee range. It's all enchantment on the rapier either way -- the whole melee phase functions around the idea you can't just go hitting things with your weapon if it isn't magicked up first.
    (1)

  4. #4
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100

    Rdm isn't locked to 2 min meta

    People who are new to Red Mage or following "new-gen" takes are claiming the job is rigid. RDM is not locked to a 2-minute meta. We have the active choice to either Mana Rush or Align.

    Choosing to rush depends entirely on your group's projected clear time. For example, with a clear time of 7:30, it is objectively better to use Manafication on cooldown, which desyncs it from the 2-minute cycle. Even in a "Triple Melee" reopener, the first combo isn’t even under Embolden. Please be careful with what you say when jumping into RDM discussions if your only perspective is how the job fits into a standardized meta. Remember: Embolden is for the group; your resources are for the encounter.

    Please stop spreading misinformation or bashing the developers when RDM is arguably the best-designed caster in the game. If you want to complain, ask for our melee range to be restored rather than demanding a gutting of the kit.

    You should take the time to understand the complexity you’re missing: learn the difference between mana rushing, standard alignment, and hybrid play during Ultimate phases. "2-minute meta" is just a buzzword for our class—it’s simply when your group needs embolden and that isn't strictly locked to 2 mins either. If you’re complaining about the 2-minute meta, you’re really just complaining about doing a double-melee combo. If you don't like that, you haven’t liked the job for five years and should have switched by now.



    source the balance.

    There is hardly an argument for the 2 min meta being an issue for RDM. I won't hear it to be honest.
    (1)
    Last edited by Milkbeard; 12-22-2025 at 06:54 AM.

  5. 12-22-2025 10:10 AM

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Milkbeard View Post
    People who are new to Red Mage or following "new-gen" takes are claiming the job is rigid. RDM is not locked to a 2-minute meta. We have the active choice to either Mana Rush or Align.
    You talk as if those are 2 vastly different gameplay methods in relation of the 2min meta. In practice, you're doing almost the same thing as always, just with slight different timeline placements.

    You know what was different gameplay? The old Black Mage's alternative rotational lines, where you actually changed your rotation based on opportunity/planning.
    (4)

  7. 12-22-2025 01:39 PM
    Reason
    Actually just double post but more salt lol

  8. #8
    Player
    Solilunaris's Avatar
    Join Date
    Jul 2019
    Posts
    31
    Character
    Vaasah Solilunaris
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Milkbeard View Post
    People who are new to Red Mage or following "new-gen" takes are claiming the job is rigid. RDM is not locked to a 2-minute meta. We have the active choice to either Mana Rush or Align.

    Choosing to rush depends entirely on your group's projected clear time. For example, with a clear time of 7:30, it is objectively better to use Manafication on cooldown, which desyncs it from the 2-minute cycle. Even in a "Triple Melee" reopener, the first combo isn’t even under Embolden. Please be careful with what you say when jumping into RDM discussions if your only perspective is how the job fits into a standardized meta. Remember: Embolden is for the group; your resources are for the encounter.

    Please stop spreading misinformation or bashing the developers when RDM is arguably the best-designed caster in the game. If you want to complain, ask for our melee range to be restored rather than demanding a gutting of the kit.

    You should take the time to understand the complexity you’re missing: learn the difference between mana rushing, standard alignment, and hybrid play during Ultimate phases. "2-minute meta" is just a buzzword for our class—it’s simply when your group needs embolden and that isn't strictly locked to 2 mins either. If you’re complaining about the 2-minute meta, you’re really just complaining about doing a double-melee combo. If you don't like that, you haven’t liked the job for five years and should have switched by now.



    source the balance.

    There is hardly an argument for the 2 min meta being an issue for RDM. I won't hear it to be honest.

    You are probably the biggest white knight I have seen for these changes.
    All we are talking about is that the job identity of Red mage has taken a concerning hit. It’s a fact.
    We are asking for a better, more fun to play fix or to restore the melee range as it was, nothing more.
    SE has a concerning track record as for now ruining jobs accounting for bad combat design.
    Hells PVP has better job identity in ALL jobs than PvE. It shows that it’s possibile to have more, they just pander to people that want every minor difficulty leveled down. It’s boring and lazy game design.
    A melee-caster jack of all trades that has 4 melee combos executable from range is a joke. Full stop.
    (9)

  9. #9
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    86
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Solilunaris View Post
    You are probably the biggest white knight I have seen for these changes.
    You really shouldn't call people white knights just because they know what they're talking about. Again, you haven't even engaged with the high end content this expansion.
    (2)

  10. #10
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    838
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by RaionKansen View Post
    Again, you haven't even engaged with the high end content this expansion.
    If people aren't allowed to have an opinion just because they don't engage with hard content then this game is truly done for.
    We can then form a council of top raiders and delete anything that isn't savage upwards.
    It's why we got the 2min meta in the first place.

    The whole "running to tomestones as soon as someone has an opinion on job design" is why people loose their respect for raiders and I personally include myself in the later even if only in a more casual way nowadays aka not doing raids on content.
    Fact is, and I think both sides could agree to this, that those changes don't just effect savage raiding but also content below it and despite what some like to think, that content also matters. Problem is though that the devs seemingly have abandoned all form of finding a balance.

    Last but not least, just because someone doesn't do high end raiding does not mean they have no idea of their main job. Some simply don't have an interest but would be able to raid.
    I have seen enough legend titles fail at simple dungeon mechanics and first time raiders who let those legends look like amateurs.

    What I do agree though is that the term white knight is thrown around way too often here.

    The changes have been done because of savage and for people who think being in melee range was job identity that is a problem.
    I have really no idea why people bring up savage optimization in a thread about job identity.
    No one disagrees that the job is easier to handle now and better in some fights, they are annoyed that yet another job got part of it's identity sanded away for the sake of fight design or that they actually liked planning around that thing in the past just like BLM mains liked working around the timer.

    Are people unable to accept that players exist who want to have fun with a job in every content instead of only a percentile even if that is fun in itself?

    Edit:
    Just FYI, this was more a general post and not at you specifically, just using this part of your post.
    (9)
    Last edited by Voidmage; 12-23-2025 at 08:02 PM.

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