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  1. #1
    Player
    Solilunaris's Avatar
    Join Date
    Jul 2019
    Posts
    31
    Character
    Vaasah Solilunaris
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    Endwalker pvp RDM was interesting in a way, as picking between White or Black Shift would offer defensive/healing or purely offensive options. That's a bit how pvp PCT currently works, albeit in a simplified manner (Comet vs Holy).

    But this makes zero sense in the current pve environment because only damage matters.
    I liked the dual stance too, it was skillful and very on theme. Disliked the white and black magic circle around me at all times tho..
    Unironically believe that PvP has some of the best job identity and mechanics. Hope some stuff leaks into pve.
    Coping for 8.0 but hope is very very very fickle
    (1)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,980
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It won't leak into pve. It's opposite to their current direction, and pvp tends to collect a lot of abilities that have been removed from the game. It's essentially a pvp retirement zone and quarantine area.

    Just look at that other thread that cropped up asking to extend DNC dancing range, it's pathetic - imagine if pvp DNC suddenly could use everything at 25y range... And that's this audience SE listens to in pve.
    (5)
    Secretly had a crush on Mao

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,081
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valence View Post
    It won't leak into pve. It's opposite to their current direction, and pvp tends to collect a lot of abilities that have been removed from the game. It's essentially a pvp retirement zone and quarantine area[...]
    The bolded part echoes hard deep into my bones lol.

    I recalled screaming a couple of times in healer sub-forum back in ShB days about repurposing SCH's Deployment Tactic into DoT spreading that I noticed people missed (Bane) and I sorely want to give it a try myself. Fast forward to 6.1 they added exactly that - except it was on PvP, splashed with secondary effect with the same old Miasma icon too except it's called Biolytic lmao.
    (2)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,450
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    The bolded part echoes hard deep into my bones lol.

    I recalled screaming a couple of times in healer sub-forum back in ShB days about repurposing SCH's Deployment Tactic into DoT spreading that I noticed people missed (Bane) and I sorely want to give it a try myself. Fast forward to 6.1 they added exactly that - except it was on PvP, splashed with secondary effect with the same old Miasma icon too except it's called Biolytic lmao.
    I despise the idea that 'DOT spread' be tied to Deployment 'cos thats how it is in PVP', because IMO there's a much better candidate for it: Bring back Bane as an upgrade of Energy Drain (I'd stick it at like, level 42 or so, and move ED/Aetherflow back down to level 10 to match the level that ACN learns it at again). It'd make ED useful in AOE situations (ie dungeon trash), lets us keep Deployment Tactics specific to Healing purposes, and makes it far more accessible (3 uses per 60s via Aetherflow, vs Deployment being once per 90s, it wouldn't even be up for every trash pull in a dungeon).

    Additionally, change the effect of Bane from 'resets duration, reduces potency by 40%' (or whatever % reduction it had in SB, can't remember exactly). Instead, have it spread with 0% reduction to damage, and NOT reset durations. This then allows for a new effect to be added: spreading Chain Stratagem as if it were a DOT, turning the once-SingleTarget effect into an AOE, and synergising with the followup AOE action, Baneful Impaction.
    (2)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,081
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I despise the idea that 'DOT spread' be tied to Deployment 'cos thats how it is in PVP', because IMO there's a much better candidate for it: Bring back Bane as an upgrade of Energy Drain (I'd stick it at like, level 42 or so, and move ED/Aetherflow back down to level 10 to match the level that ACN learns it at again). It'd make ED useful in AOE situations (ie dungeon trash), lets us keep Deployment Tactics specific to Healing purposes, and makes it far more accessible (3 uses per 60s via Aetherflow, vs Deployment being once per 90s, it wouldn't even be up for every trash pull in a dungeon).

    Additionally, change the effect of Bane from 'resets duration, reduces potency by 40%' (or whatever % reduction it had in SB, can't remember exactly). Instead, have it spread with 0% reduction to damage, and NOT reset durations. This then allows for a new effect to be added: spreading Chain Stratagem as if it were a DOT, turning the once-SingleTarget effect into an AOE, and synergising with the followup AOE action, Baneful Impaction.
    I don't necessarily hate the idea of tying 'Bane' to Deployment with a caveat: IF there's more way(s) to access multiple uses of Deployments that is not "lol just reduce the cooldown to 30s - 60s and call it a day". If it were to be slapped onto today's Deployment, then yeah that would be.... 'meh' at best, and annoying at worst. Then again, it's not like we use any form of 'Bane' in today's 'awesome raid encounter' outside maybe M6S in recent history.

    I wouldn't mind either to have them tied AF-Bane though.
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,980
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I despise the idea that 'DOT spread' be tied to Deployment 'cos thats how it is in PVP', because IMO there's a much better candidate for it: Bring back Bane as an upgrade of Energy Drain (I'd stick it at like, level 42 or so, and move ED/Aetherflow back down to level 10 to match the level that ACN learns it at again). It'd make ED useful in AOE situations (ie dungeon trash), lets us keep Deployment Tactics specific to Healing purposes, and makes it far more accessible (3 uses per 60s via Aetherflow, vs Deployment being once per 90s, it wouldn't even be up for every trash pull in a dungeon).

    Additionally, change the effect of Bane from 'resets duration, reduces potency by 40%' (or whatever % reduction it had in SB, can't remember exactly). Instead, have it spread with 0% reduction to damage, and NOT reset durations. This then allows for a new effect to be added: spreading Chain Stratagem as if it were a DOT, turning the once-SingleTarget effect into an AOE, and synergising with the followup AOE action, Baneful Impaction.
    Ultimately pvp versions will always be more condensed and bloated than pve tool sets for obvious reasons and the demand for Bane to return has always been strong from veterans. So why not.

    Caveat though is that the pvp version actually introduces a choice and therefore agency when to use Biolysis spread or when to use Adlo spread, which the old Bane version didn't because it was a separate tool from Deployment Tactics.
    (1)
    Secretly had a crush on Mao

  7. #7
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    104
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I'm bumping this thread because although I've already put my thoughts in about the melee changes, I need come back in to complain about what the actual worst-feeling change is - having Prefulgence as an instant pop when you hit Manafic vs its original "pops when you burn all 6 stacks". It sucks. It sucks so bad. It makes the opener and early bursts/reopener even more of a headache having another oGCD to immediately deal with, and delaying Prefulgence to fit within later Embolden windows is now harder to downright impossible depending on the length of the fight and if you're rushing Manafic (which is standard practice). Even changing it so that you only get Prefulgence after burning all 3 stacks of Swordplay (since Manafic no longer gives its 6 stacks) would be an enormous improvement from how it currently is.
    (2)

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