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  1. #111
    Player
    SpookyKobold's Avatar
    Join Date
    Nov 2024
    Posts
    17
    Character
    Juno Jununo
    World
    Halicarnassus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Brandr View Post
    Just tested it.

    ... I'm sorry to say this, YoshiP, but whoever in your team who came up with this idea....
    The most polite way I can say this is:

    Don't trust this person anymore! They either might be plotting to destroy our game or shouldn't have any business giving combat suggestions!!
    Y'all REALLY love over exaggerating. Must be exhausting to be like that tbh.
    (2)

  2. #112
    Player
    SpookyKobold's Avatar
    Join Date
    Nov 2024
    Posts
    17
    Character
    Juno Jununo
    World
    Halicarnassus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Voidmage View Post
    Like StriderShinryu said, it's mostly the worry about what comes next.

    If this was the very first change for a job or if others hadn't be handled so extremely in the not so distant past, then you would see far less outcry and defensive voices about it.
    The problem is that the job designers have a horrible track record of keeping job identity alive and given how other jobs have been handled, the next logical step would be for RDM to loose it's melee range identity and skill expression of it next.
    It also doesn't help that the devs are again far too secretive as to what they even plan in 8.0 or what they themselves see as job identity so this change seems like the first step to what they want to do.

    The only thought they have shown for the jobs lately was to adjust them for fight designs.
    One can like or dislike that but it's a clearly one sided direction without even listening to the other side or giving them alternatives.
    So no real argument, just using the slippery slope fallacy to complain about things that don't currently exist. That's very interesting. I wonder when we can argue whats happening in reality instead of things only in your head :\
    (3)

  3. #113
    Player
    Solilunaris's Avatar
    Join Date
    Jul 2019
    Posts
    28
    Character
    Vaasah Solilunaris
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SpookyKobold View Post
    So no real argument, just using the slippery slope fallacy to complain about things that don't currently exist. That's very interesting. I wonder when we can argue whats happening in reality instead of things only in your head :\
    what is happening is that we now have THE melee hybrid caster in a weird position where almost all of its burst is ranged but sometimes melee. burst that is executed with a sword. at a distance. form a job identity prospective is awful cause now you got a useless sword and gameplay wise its weird cause you are not a caster with a melee phase but a full caster with some weird melee moments. all of this while RDM was released as the "jack of all trades Melee-caster hybrid with mobility and a sword.
    is it enough reality for you?
    (8)

  4. #114
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    799
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by SpookyKobold View Post
    So no real argument, just using the slippery slope fallacy to complain about things that don't currently exist. That's very interesting. I wonder when we can argue whats happening in reality instead of things only in your head :\
    You do realize that a forum is to give feedback, including the trajectory of things when people think that it goes into a specific direction?

    Eh whatever.
    (1)

  5. #115
    Player
    Vintersol's Avatar
    Join Date
    Oct 2024
    Posts
    74
    Character
    Evora Vintersol
    World
    Alpha
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Solilunaris View Post
    what is happening is that we now have THE melee hybrid caster in a weird position where almost all of its burst is ranged but sometimes melee. burst that is executed with a sword. at a distance. form a job identity prospective is awful cause now you got a useless sword and gameplay wise its weird cause you are not a caster with a melee phase but a full caster with some weird melee moments. all of this while RDM was released as the "jack of all trades Melee-caster hybrid with mobility and a sword.
    is it enough reality for you?
    If you don't like making sword slashes from range during a cooldown, you can still go into melee range. Problem solved.
    (1)

  6. #116
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,688
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vintersol View Post
    If you don't like making sword slashes from range during a cooldown, you can still go into melee range. Problem solved.
    Being in melee range for a borderline cosmetic reason and being in melee range because that is part of the challenge you enjoyed about your job are two VERY different things. That's like saying "oh, you don't have to use the gun at long range against the sword user, you can just use it in melee range to be honourable, problem solved".

    All casters can optionally go into melee range if they feel like it - for Red Mage it was however an additional challenge for its burst initiation. Said challenge was enjoyable for many who picked up the job from anywhere of its inception in Stormblood to end of 7.3. And if they did not like having this challenge, they had three other casters and three physical ranged DPS to pick from that don't have to do this.
    (10)

  7. #117
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,841
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SpookyKobold View Post
    So no real argument, just using the slippery slope fallacy to complain about things that don't currently exist. That's very interesting. I wonder when we can argue whats happening in reality instead of things only in your head :\


    And I mean new with XIV history track of job changes.
    (2)
    Secretly had a crush on Mao

  8. #118
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,902
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vintersol View Post
    If you don't like making sword slashes from range during a cooldown, you can still go into melee range. Problem solved.
    Agreed

    Melees don’t need to be in melee range, we can open up mechanical complexity by allowing EVERYONE to have 30 yalm distances on every attack. If you want the “fantasy” of being in melee range you can just stay in melee range anyway

    #30 yalms for all
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #119
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,688
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Agreed

    Melees don’t need to be in melee range, we can open up mechanical complexity by allowing EVERYONE to have 30 yalm distances on every attack. If you want the “fantasy” of being in melee range you can just stay in melee range anyway

    #30 yalms for all
    Just give everyone a gun and call it an MMO shooter.
    (0)

  10. #120
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,204
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Agreed

    Melees don’t need to be in melee range, we can open up mechanical complexity by allowing EVERYONE to have 30 yalm distances on every attack. If you want the “fantasy” of being in melee range you can just stay in melee range anyway

    #30 yalms for all
    Why stop at 30? Fights like M4S had points where casters could be out of range during mechanics at 25, so maybe they should just remove max range for everyone but healers and MCH.
    (1)

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