
Y'all REALLY love over exaggerating. Must be exhausting to be like that tbh.Just tested it.
... I'm sorry to say this, YoshiP, but whoever in your team who came up with this idea....
The most polite way I can say this is:
Don't trust this person anymore! They either might be plotting to destroy our game or shouldn't have any business giving combat suggestions!!

So no real argument, just using the slippery slope fallacy to complain about things that don't currently exist. That's very interesting. I wonder when we can argue whats happening in reality instead of things only in your head :\Like StriderShinryu said, it's mostly the worry about what comes next.
If this was the very first change for a job or if others hadn't be handled so extremely in the not so distant past, then you would see far less outcry and defensive voices about it.
The problem is that the job designers have a horrible track record of keeping job identity alive and given how other jobs have been handled, the next logical step would be for RDM to loose it's melee range identity and skill expression of it next.
It also doesn't help that the devs are again far too secretive as to what they even plan in 8.0 or what they themselves see as job identity so this change seems like the first step to what they want to do.
The only thought they have shown for the jobs lately was to adjust them for fight designs.
One can like or dislike that but it's a clearly one sided direction without even listening to the other side or giving them alternatives.

what is happening is that we now have THE melee hybrid caster in a weird position where almost all of its burst is ranged but sometimes melee. burst that is executed with a sword. at a distance. form a job identity prospective is awful cause now you got a useless sword and gameplay wise its weird cause you are not a caster with a melee phase but a full caster with some weird melee moments. all of this while RDM was released as the "jack of all trades Melee-caster hybrid with mobility and a sword.
is it enough reality for you?



You do realize that a forum is to give feedback, including the trajectory of things when people think that it goes into a specific direction?
Eh whatever.
If you don't like making sword slashes from range during a cooldown, you can still go into melee range. Problem solved.what is happening is that we now have THE melee hybrid caster in a weird position where almost all of its burst is ranged but sometimes melee. burst that is executed with a sword. at a distance. form a job identity prospective is awful cause now you got a useless sword and gameplay wise its weird cause you are not a caster with a melee phase but a full caster with some weird melee moments. all of this while RDM was released as the "jack of all trades Melee-caster hybrid with mobility and a sword.
is it enough reality for you?



Being in melee range for a borderline cosmetic reason and being in melee range because that is part of the challenge you enjoyed about your job are two VERY different things. That's like saying "oh, you don't have to use the gun at long range against the sword user, you can just use it in melee range to be honourable, problem solved".
All casters can optionally go into melee range if they feel like it - for Red Mage it was however an additional challenge for its burst initiation. Said challenge was enjoyable for many who picked up the job from anywhere of its inception in Stormblood to end of 7.3. And if they did not like having this challenge, they had three other casters and three physical ranged DPS to pick from that don't have to do this.




And I mean new with XIV history track of job changes.
Secretly had a crush on Mao




Agreed
Melees don’t need to be in melee range, we can open up mechanical complexity by allowing EVERYONE to have 30 yalm distances on every attack. If you want the “fantasy” of being in melee range you can just stay in melee range anyway
#30 yalms for all
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



Just give everyone a gun and call it an MMO shooter.



Why stop at 30? Fights like M4S had points where casters could be out of range during mechanics at 25, so maybe they should just remove max range for everyone but healers and MCH.
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